Steam Reviews

You are making a couch coop game? That sounds awesome. :slight_smile:

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Hi, it’s me. The friend.

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It’s network play in this build, but I’m sure we can get couch co-op working. We are focused on the network portion currently, because that’s tougher to work out.

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cool… :slight_smile: just give me a heads up whenever and I will check it out whenever I have some free time.

Cheers!

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Starting another post with a NSFW game, this is a visual novel with branching plot, my favorite is the humor in the game. The dev pseudonym is Flat Chest Dev, but there is a lot of bouncing chest animation instances in this one:

My review is here:


Yesterday I played and reviewd this game, it’s a roguelite metroidvania very similar, perhaps too similar to Dead Cells. It’s in Early Access, and I heavily encouraged the dev to change some of the outward appearances so that they don’t get into trouble for plagiarism. This is very early in EA and needs a lot of work.

My review here:


A lot of people know and play Battlerite, the premium upgrade is here:

Review link here:


Next is Marble Land, a very pretty VR build of a puzzler that is also fully functional without VR. I played without it and had a blast:

review here:


Defending Camelot is a new game in the style of Plants vs Zombies, it’s pretty good, though there are some flaws

Review here:


Here’s a frustration game for the most patient of gamers, get ready to fail a lot before you succeed. It’s a minimalist puzzler with combination vector based momentum movements. It’s fun but perhaps the asking price is a little high, so I recommend people look at it on sale. It is clearly not for everyone:

Review here:

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6 reviews???:clap:t2:

You know…I was just glancing through the "Steam Friends " thread…and Look what I found:

Hmmm. Months??? Look what we have done to you…:exploding_head::sunglasses:

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Well, 4 of those are mine, one’s from Yoshi, and last one from someone else (who is not a chronie).

I know, right, I know, I have been spending way too much time playing, and not enough time doing anything else lately… lol…

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*Cough@coralinecastell*Cough :wink:
:rofl:

:hugs:

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You know who I was thinking of for sure!


Anyway, just wrote one more for this strange but interesting game, not perfect and not for everyone, but it’s cute and its many simple elements put together to form a reasonably complex game:

Review:


I think I am done writing this weekend, I am too tired, going to play something and not worry about reviews now… hehe… Thanks for reading everyone! (And feel free to critique my reviews in any way, I would love to improve continually.)

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Well, most of you here know that I love this game, and I finally wrote my review for it, I could go on all day about it, but I won’t…

@Vindace, you had said this is one of your favorite games too. :slight_smile:

And a lot of thanks to @onLooSe to encouraging me to play this game and making sure I was still motivated to play past the initial levels after dying over and over again…

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Hey good review! And I totally agree. It’s been a long time since I’ve played it now, so I think I might be a bit rusty. I’m curious, did you play with a keyboard or a controller?

Your talk of it being a being a battle of attrition against your own ever-evolving skills is spot on.

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Thanks! I use a controller typically. I tried using the keyboard and couldn’t get used to it, I think primarily because I am so accustomed to using a controller for 2D platforming games. How about you?

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I didn’t have a controller for the longest time, so I spent my time learning on that. I actually played the original Spelunky for a while as I didn’t have the money for the new one at the time, so that was keyboard as well.

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That’s why I mentioned in the review right away that there is a free version out there… I just want people to experience it, even if they don’t want to buy the retail Steam version. I think as long as you get used to a particular scheme, you will be fine. Both the keyboard and controller setups are pretty reasonable.

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This game hasn’t been released yet, but I had to give it a thumbs down:

(of course I can’t post any reviews on Steam before game release, so I wrote it into the Youtube description instead.

https://youtu.be/ggcOdtxng_8


Transcript of my review:

Youtube Videos apparently have a 5k character limit, and so I had to stop…

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I hope I am not boring anyone with a small indie title this time. I think a lot of people will pass it over, but I think it works quite well, and it’s quite fun. Good for single-player modes (4 different modes) and 3 different competitive couch coop modes, all for a base price of $1.99. It hasn’t gotten much attention, but I think it’s pretty good.

Review:

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Spelunky is one of those games that I feel that I should try, and would probably like, but equally due to the randomisation I’m very wary. I really like fixed and balanced levels in the games I play, and since Spelunky seems to be different every time you play (which is no bad thing) I worry that I’d be rapidly put off by deaths, and without that consistency and a sense of overcoming my environment and learning the way, rapidly lose interest.

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Even though every level is randomly generated, there are certain expectations you can have with the individual levels. Like you always expect certain things in terms of enemies, or you see a pattern and you recognize it. You also notice that the enemies always move predictably. You can start to recognize patterns and intuition to do what is appropriate amid all of the entropy. You will definitely die a lot in the game, no doubt about it, but the runs are typically so short that it does not matter, at least in the beginning when you are working your way through learning the first few levels and getting past it.

Now I still die a lot, but mainly because I am trying to improve, because in this game, improvement in certain areas equals a lot of gold/points, and your total gold score at the end of your run is your final score, whether you die or not. And so the daily challenges is all about maximizing your greed while staying alive.

There is also a no-gold achievement, which I think is probably the more difficult of the achievements, and the speedrun achievement seems also improbable for me. But clearly enough people have done it. So these are possible.

Anyway, I do hope you try it, I think it’s going to take a very special game to dethrone this one as my favorite game on Steam.

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The no gold achievement and the co-op achievement are the only two achievements I’ve not actually unlocked. I never had anyone else to play it with (not enough controllers either) and the gold one can be stupid hard.

@xist so within the Spelunky programming, there is basically certain ‘seeds’ that the game combines and picks from, within parameters to ensure that you can still progress. So while it is unique each time ( and admittedly sometimes easier to progress because of it) you can still recognize patterns. Enemy ai is always constant too, like Maoski said.

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You don’t need another person to complete it… you can start player number 2 with the keyboard and grab him at the start… throw him to die and you can revive him at 4-3 even. I on the other hand had a lot of laughs using the second player as the ultimate weapon throughout this run.

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