Trash games [games to avoid]

Wbu we make a list of games that looked like fun on the store page but turned out to be the worst junk?
You know, a list of games to avoid so we don’t waste keys/money on them.

I’ll start off wt:

any other game Phroot ever released



Probably what I consider to be the biggest disappointment of this decade for me… It was hyped up so much, to fall so flat… ugh…

Of course this game comes to mind whenever this discussion comes up:




Inafune was hoping his name was enough to let this debacle easily slip by…

As for games that looked fun but when in hand wasn’t, my vote goes for Hard West because it had that XCOM feel to it, too bad it didn’t have a straight up campaign mode and was instead split up into scenarios which kinda lost any character development for me. Plus you don’t even get to keep gear and item you unlock for your heroes :frowning:


I cringed into another dimension when I heard this

Who okayed this line? :thinking: I was really looking forward to the game too. I own it, but it’s just not that great. I prefer the Gunvolt games more I think (which he was coincidentally was a bit involved with as well)


I rather enjoyed Hard West myself. It wasn’t quite what I was expecting, the different scenarios with their unique mechanics made the game a bit weird for sure but it remained entertaining too.


Hard West did have a good narrative, my only problem with it was that the story wasn’t linear, and as I mentioned they opted for a scenario system that didn"t have any element of progression with it. You finish one scenario and you unlock the next and yet the characters do not keep the gear you got for them previously. What"s the point then of collecting items if you don’t get to keep 'em later anyway?

The Wild west and Supernatural theme and setting of the game and the lighting and shadows mechanics were awesome though.

Here"s hoping their current project, Phantom Doctrine, will surpass expectations :slight_smile:


Yeah I backed that garbage when the kickstarter launched and immediately regretted it. It was just one train wreck after the other and it took them a year (after the game was done) to send me the terrible quality pc dvd I didn’t even back for (I wanted a usb stick).


You and me both…

I actually liked 3079/89 back when I first played them. It’s been a while though, so it’s possible my opinion might change if I played them again.
One problem with a lot of Phroot’s games is he has a tendency to jump ship and start on a new project before the first project was really fleshed out.


I enjoyed them both for like 30mins.
Afterwards you notice the absolutely horrendous and random balance, the constant repetition, the bad gunplay never gets better…awful design choices like losing a random piece of armor upon death…
The UI in every of his games is bad and he never improves them, every of his games feels like something a developer AI could come up within 48hs lol

And Phroot isn’t open to critique, he loves the game the way it is.

1 Like


Worst game I’ve ever played?

I used to do a “Let’s Play” video every day where I would play at least an hour of each game in my Steam backlog. When I got to this game, I was ten minutes in and had to stop playing, it was so bad. The game isn’t broken, there’s nothing wrong with the controls, but I just did not enjoy it one bit. The gameplay was perhaps too much for me to handle or something, but as I’ve said a number of times here on the forum, I’m an FPS player at heart, so it just didn’t appeal to me.


You’re speaking more from a subjective standpoint than an objective standpoint. The game is a stealth game, so you would have to strategize a plan of action while avoiding the guards. I can understand if it isn’t your type of game, it’s not really my type of game either, but that doesnt mean that it is a trash game. I’ve put about 7 hours into the game and I didn’t notice any gameplay mechanics or bugs that would make me consider it a trash game. The game gets around an 80 on metacritic and a 90 on steam reviews. I didn’t watch your video on Monaco, but I’d have to guess that you played it alone. Playing it alone, i didn’t really care for it, but playing with friends was fun with the chaos going on.


StarForge is probably at the top of that list. I even bought the $60 double pack cause it looked so good. I’ll never do something like that again. Along with seeing how Epic managed to utterly destroy every chance Paragon had of making it to release, I don’t trust any studio now. I’m also going to recommend staying away from all that Battle Royale hype that’s getting crazy like zombie games were a few years back. I actually have a game installed just for the daily logins (Tiger Knight: Empire War) and it’s dead as can be. It’s getting a battle royale mode though. :confused: wut u doing games industreay.



Fight me, nerds.

EDIT: Okay, I’m not in a rush to get back to playing Psychonauts: Rhombus of Ruin now, so let me elaborate. Mass Effect 2 is a game I despise, for a lot of reasons. It occasionally hits a few right marks with its story, most notably in Omega when slowly introducing the characters. However, the entire plot of the game feels like a spinoff or DLC mission rather than any kind of main entry; the Collectors just don’t feel like a threat. They are never established as a true, galactic threat, but rather an old danger you happen to suddenly care about now. Then, you expect me to take these mildly annoyed bugs as the successor to REAPERS?

So many underused plot threads from ME1… the sudden rise in Earth’s power, the political turmoil, and most notably, The Illusive Man. So little was done with the Cerberus line. While I hoped throughout the entire game that it would get interesting, that your choices would continue to put you at odds with the Illusive Man and eventually make him turn on you, instead he just remains your friend. Even the Council was more hostile!

That’s not even getting into the way it gutted ME1’s deep combat. Yes, ME1 has problems… but its combat, as a whole, feels great, unique, and almost like a strategy game. ME2 throws away everything with retconning heatsinks for “thermal clips” (no more managing heat), generic weapon mechanics with gimped loadout systems, and regenerating health. ME3 feels like a step in the right direction and a functional version of ME2, but I’ll always hate ME2 nonetheless for being the game that ruined Mass Effect’s once-deep RPG mechanics. That’s not even getting into the way they butchered biotics.

For a less controversial opinion, I’ll cast my vote on ME: Andromeda because I can’t think of anything else at the moment. I’ve been playing Psychonauts: Rhombus of Ruin for so long that I can’t even think about bad games anymore.

Is Mass Effect actually the worst game? No, but it’s a bland bundle of really cool concepts that’ll make you more frustrated [in the sense of “THIS COULD HAVE BEEN SO COOL!”] than possibly enjoyed. The combat is good and the RPG mechanics are flawless, but the writing can only be described as amateur fanfic garbage. Every good idea it has going for it is underused, and there’s no point in playing a game with bland but serviceable sidecontent when every aspect of the main storyline, the thing that Mass Effect derives its fame from, has been thoroughly botched.

So, without further ado, the mark of shame goes to… this thing!


@spudmuffin I know, right? I feel like Epic has been almost deliberately undermining Paragon for years. I WISH they had just sabotaged the game, at this rate; the way they pulled all their staff away was just kind of insulting.

I saw a few UE4 demos that used the Paragon assets to recreate a basic clone of the game within days. While I appreciate the fact that they’ve dumped the assets for us, the way they simply threw out Paragon as a game was just insulting. I suppose I’ve only got one more week to say my goodbyes to it :frowning:


@CptMold thanks for elaborating on why exactly you dislike ME2, I never played the original ME so I had my own reasons to dislike the game - now even more xD
I can only agree on the Collectors, I never managed to go through the whole thing, but in the 20h+ I played I never even felt the slightest cold breeze on my neck; there just wasn’t a thread besides what I had to fight on screen.

Gawd the whole check planets out and send drills to some spots on them way of collecting ressources felt so cheap to me. And boring. And uncreative.

1 Like

Seconded, but I don’t think most people liked this part of the game.


@anon74641759 That was it! I was trying to remember what it was, I just remember ME2 being highly dull for some reason… it’s like ME3 completely overwrote my memories of the drilling system!

That was awful. Going planet to planet, essentially being forced to scan for minerals… all because you needed them to pass some arbitrary “armor check” at the ending. It was slow, tedious, expensive (not that it mattered because you were always rich), and most importantly, ALWAYS THE SAME. Representing the 0.000001% of people who actually liked ME1’s Mako (it was one of the few things Andromeda got right), this wasn’t just a disappointment-- it actively hurt the rest of the game.

Okay, I’m going to spoil a lot of stuff, so if you really insist on playing ME2 for the sake of using the character import tool…


Still, all my frustrations culminate at the “suicide mission” bit. Such a great concept, wasted. It essentially guarantees plot armor throughout the entire game, only to turn around and take away plot armor through a set of arbitrary and highly contrived “checks” to see which characters die. Why is it Mordin in specific that can’t hold the line… the guy who literally worked under a commander famous for yelling “Hold the line?” Why does not being loyal amount to a rocket to the face that won’t be fired if they ARE loyal?

Far Cry 2 was a game that never pretended your buddies were safe. They could be downed, they could revive YOU at random times, and depending on how it went, you could even put them down for a lack of trust. They also helped you in missions for extra rewards or alternative approaches, or they could be captured and need a rescue. They were actual companions that were just as vulnerable as you were, and it was an awesome system that made FC2 special. Just comparing that to ME2 makes it… pathetic.

There are so many things that could have made ME2 great-- ironically, many of them are the same things that ruined Dragon Age II. A focus on Omega, or Citadel; more pressure on actually forcing preparation for the Alliance, potentially invoking a guerilla war between Cerberus and the Alliance; and most importantly, NO STUPID CONTRIVED PLOT TWIST INVOLVING NON-THREATS AND THEIR LOVE OF TERMINATOR-RIPOFF STATUES THAT MAKE FOR A HIGHLY CONTRIVED AND TERRIBLE FINAL BOSS THAT DAMNS ME2 ALTOGETHER AND SENDS IT OFF ON THE WORST NOTE POSSIBLE.

I do love me some textwalls on why Mass Effect games are s!!!.


It’s cool finding someone else who played the game! Even more so that I’m also in line 110% with what you said. Only other players I’ve come across have been from the salt mines of the Subreddit (the long-running toxic attitude of the Community at large certainly hammered a few nails in the coffin).

I tend not to participate in the Sub much especially as things have only become worse but I’ll give you my take on some events I think transpired that lead to the runaway death spiral of the game.

If you were unaware, Tencent acquired 40% of Epic a few years back. Epic is a privately held company so it’s safe to assume the acquisition of those shares were “hostile”. A lot of the big names at Epic left the company at that point. Presumably, Tencent wanted a stake in the Unreal Engine for their own projects. Today, Epic is absolutely nothing like the company they were known for. If you look up reports on Glassdoor, Epic comes across as a terrible place to work with intra-office politics and whatnot.,

The original Creative Director behind Paragon, Steve Superville, left Epic towards the end of the Legacy period of the game.

If you look back on some changes made almost a year ago in the game you can see a lot of them hint at being done for the Chinese market. Tencent’s market. I theorize Tencent’s stake in Epic forced a redirection in the game so they could introduce it into the Chinese market as another game in their large catalog. This could explain why Superville left since the game was no longer being developed under Epic’s vision or his. This put Epic in a poor position as a developer that had to make concessions upon demand by Tencent (though Epic still carries a lot of the blame for the downfall in the end as well).

So I think Tencent was pulling strings well over a year ago. An agreement that they would get their personal localized build could have been made before development even started, though. Wukong was likely added to connect with the Chinese market. Even more damning is the Tencent authored DLL file that’s been in the game’s directory (for a year or longer on my installation). Then there were completely unnecessary changes to character facial models. That’s when a lot of players noticed they were done for Tencent reasons. And everyone started hating Tencent. Then Tencent became the saviors in their eyes because they would be the ones to continue the game after Epic shut it down.

No. The game had been redesigned 3 times at the point and ran awful. Every fix Epic introduced solved nothing and only made it run worse. Tencent wasn’t going to be able to fix something that bad. The player count had been decreasing and decreasing with every change and it seems as if Epic said F it, package a build and ship it to Tencent to be done with the project. They had already done the same thing in the past when they gave up development on Unreal Tournament.

I don’t think they had any project managers overseeing most of the game’s development. Just small teams all sending commits to the game’s code repository and a build would end up being compiled and shipped with hardly any testing. I read some information from a software developer who pointed out the development method they seemed to be using based upon their release cycle. They also pointed out everything Epic managed to do that violates fundamentals of that design philosophy. It’s as is if the team had very little actual experience in seeing a project through to the finish. Somehow these guys were hired by Epic though. I’m guessing that knowing Tencent could dictate changes at any time left the team in a pretty low state of morale.

While I don’t think they intentionally sabotaged the game (though it does strongly feel like it), I think most members of the team stopped caring about the project long ago. It ran like crap and wasn’t anything like how it was originally envisioned. The refund process is so pathetic, I’m firmly under the belief it’s being so half-assed that it leaves Epic looking like a great company for offering refunds while actually only refunding a fraction of the requests that were made. The Asset release was another pure PR move. No one releases assets to a game like that - except Epic is able to bundle it into the Unreal SDK platform and onboard people interested in using them. Another win for Epic while they just left us out to die. They knew this was the likely outcome for a while. The Community Managers should have expressed it is a possibility. I’ve thought about their positions for quite a bit and have come to realize any Community Managers job is to increase hype and minimize player concern. There is no actual connection with the Community, they just need to get the Community to think there is and market the game through social mediums.

The whole thing was a gross display of incompetence and disinterest in the project on behalf of Epic. I do wish they just ended it sooner now. I hate v42+ and it sucks seeing that’s the version the game shuts down with. I think the game would have faired an honest chance if Tencent was not involved in any way and though we’ll never fully know their extent in it, Tencent was certainly involved in the project.

That’s my rant and perspective on things. I’ve never felt betrayed by a Dev quite like this. I am 100% done with Epic at this point.

There are a few community reenvisionings of the game in development like you mentioned, and some of the teams have made impressive progress in short time. The Unreal Engine is quite approachable with art assets through its Blueprints system, though. I expect there will be some hurdles in the future when it comes to coding in a lot of the underlying systems, particularly the same things Epic really sucked with. Epic ain’t anyone letting see their stinky pile of source code that had been plaguing Paragon so I do hope for the best with the community team’s projects.

Sorry for text wall peeps. You shouldn’t have read through it but apparently you just did anyway.


Yes, yes I did read through that entire textwall. 120% agreement, beat that.

I didn’t want to mention the elephant in the room, but Paragon’s subreddit is just filthy. Even in its current state though, I just loved playing it in PvE with friends. It still is my go-to multiplayer game, though I just haven’t touched it since the announcement… because what’s the point?

I remember a discussion a while back about why people hate CliffyB, and a lot of the things he said about the future being mobile gaming, about how Epic had been bought out by foreign stakeholders… a lot of it wasn’t just rational, but even things I agreed with. Epic hasn’t succeeded once with their projects. They’ve made two games that have fallen apart, one bug-riddled and unimpressive remaster, and one PvE survival game that has been abandoned in favor of a cash-in gamemode that by fluke chances ended up catching on. The fact that a locked-down version of Fortnite where nobody can even tell you what the names of the characters are, or think of a single highlight other than “one time x player did this really dumb thing and…” makes me just generally sad about all the wasted potential.

The Epic Games I grew up playing games from seems to have phased into two primary places: Boss Key Productions and The Coalition. One is continuing to do their own thing with whatever stupid and fun ideas CliffyB has (with Radical Heights being the perfect example of how he can put a fun and unique twist on anything, even something as common as Battle Royale). Meanwhile, The Coalition is finishing up one of my favorite franchises of all time, and doing a pretty good job so far.

Speaking of favorite franchises under Microsoft, I’d like to retroactively add Halo 4 and 5 to my list of “trash games that are trash-garbage.” It’s what happens when a company with no real love of the franchise nor understanding of its fans gets a hold o a beloved IP. I get that things change, that they need to broaden the appeal or otherwise keep things fresh… but not Halo. Halo was already a multi-million franchise. It had a good foundation that needed to be ever so slightly improved to succeed. Instead, it’s bogged down by fundamentally flawed changes at the lowest level, awful map design, terrible writing with uninteresting characters, and-- most insultingly-- THE REMOVAL OF SPLIT SCREEN. WHAT THE FLYING ____ WERE YOU SMOKING, 343. I could go on for about as long as I did about Mass Effect 2 and Andromeda combined (even more so, actually) for these games, but I’ll leave it to the most egregious examples of their failure to get the point across. It was so bad that I was genuinely afraid to play Gears of War 4 out of fear that it would be as terrible as the Halo reboot. Then, CliffyB okayed it as a “mildly too-safe but pretty good sequel,” and I got way less nervous.