The one game I want to try is Chronicon, it’s an amazing game by an amazing dev and it’s nearly done with early access, was featured here at least twice.
One of the biggest let downs for people was that there was no online multiplayer. Comparing to Hero Siege, I much prefer Chronicon, it did not caught me like the latter did. Hero Siege had the advantage of online multiplayer, but now with remote play, Chronicon will be great.
Although, I’m going to wait for the feature to be released to the stable version. And my friend also wants to try it with River City Girls.
I was curious about that too and after a short search I found a reddit user saying this:
“I tried steam remote play together out and it’s just sharing controls with one character which I guess is nice for showing someone something by taking control”
@Pylinaer and I did this for several games, and while the game is on, (he’s hosting and I am streaming) I only have input into the game, and when he quits, that’s it, there’s no access outside of the game.
Can confirm, using the steam overlay pauses the stream. Players should only ever see the game screen, not the hosts desktop or other things. I did encounter an error when playing enter the gungeon (which continued the stream for some reason when the host minimized the window and we could see the desktop) --NOTE THIS WAS DURING THE BETA BEFORE IT WAS ROLLED OUT AS AN OFFICIAL FEATURE AND WE WERE EXPERIENCING WIERD ISSUES. in all likelihood this was fixed.
For anyone with privacy concerns, only the game screen will be visible to those that joined. You don’t have to worry about anyone accessing your desktop or other windows.
The host can also decide how much access they want to allow. If you’re ever unsure, there’s the option to disable mouse, keyboard, or controller support.
Hey guys. Tried Remote Play Together (RPT) on 2 games and wanted to share a few brief thoughts.
I hosted Invisigun Reloaded for a friend and he hosted Crawl for me. Both of us live in Brazil. He was on Windows, I was on Linux. We have around the same internet speed.
Invisigun crashed a lot. Since it was also its free weekend, we eventually moved to online mp after he grabbed the game for free. So overall not a positive experience via RPT. The game is loads of fun, though!
Crawl worked flawlessly! Super confusing and intricate game, and we had to resort to adding 3 AI to the party to make the game work as intended. However, other than that, it was fun. If anyone wants to play Crawl via RPT, let me know. I own the game myself.
I was thrilled to see Hyper Light Drifter is on the RPT list. That’s so exciting! I love the game but never beat it due to the fact it doesn’t have Steam , making me lose my saves every time I change OSs. I have the latest save backed-up but it’s been so long I’d just rather play it from the top again.
Would anyone be interested in playing Hyper Light Drifter together? I’m not the most available person on Earth but would really love to share this game with any of you.
Once again shout-out to Fraggles who has 0.0 hours on HLD. Shout-out to @Evranu, @NICK9X9 & @xist who have it on their WLs.
I’ve done some more testing with steam remote, but there are a few more things I would like to test out, if there are volunteers.
Here are some other things I would like to test:
Performance figures for Europe, Aussie/NZ, and maybe other continents to US and vice versa
If you can stream to multiple people at once (which seems like it should be a thing) and the performance thereof.
Streaming to one person and attempting to play online. This appears to be able to happen if the game supports it, but I want to verify.
Performance figures for other people hosting. If you have already tested it, I would be happy to incorporate your results.
maybe some other stuff when I think of it.
I’ll attempt to gather and make heads and tails of the data and see if I can find anything within that data.
If you would be interested in helping or have your own data to share, please drop me a DM.
Currently, I am observing an anomaly of AvgDisplayMS and StdDevDisplayMS with @Danacscott where the numbers are in the hundred of thousands. Yet the total frame time is in the 70-120 range. Trying to figure out if that is a product of the SlowNetworkPercent or not.
Besides that, it appears that Dana’s potato computer is able to handle the stream.
You can, and as long as the individual connections are good (and not too scattered it works very well). I did a 4 person game (me and 3 streamers) and there were only a few spots of lag.
I don’t know anything about performance figures, but… good?
This was kind of a disaster when I tried to Stream Spelunky to @Pylinaer, but I think the problem is mostly on my end, with poor uploading and unstable speeds…