Steam new Remote Play Together Feature

I think any time I would tab out, it would pause the stream. Especially when shift tabbing for the steam overlay.

Plus you can lock out access to keyboard and mouse as well.

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Can confirm, using the steam overlay pauses the stream. Players should only ever see the game screen, not the hosts desktop or other things. I did encounter an error when playing enter the gungeon (which continued the stream for some reason when the host minimized the window and we could see the desktop) --NOTE THIS WAS DURING THE BETA BEFORE IT WAS ROLLED OUT AS AN OFFICIAL FEATURE AND WE WERE EXPERIENCING WIERD ISSUES. in all likelihood this was fixed.

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Found another article about Remote Play.

https://www.makeuseof.com/tag/play-local-multiplayer-games-online-steam/

For anyone with privacy concerns, only the game screen will be visible to those that joined. You don’t have to worry about anyone accessing your desktop or other windows.

The host can also decide how much access they want to allow. If you’re ever unsure, there’s the option to disable mouse, keyboard, or controller support.

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Article lists Left 4 Dead 2

@hivefleetbothan and I tested Left 4 Dead 2 and I can confirm that it’s “Remote Play” is a placebo. In short, it doesn’t work.

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Hey guys. Tried Remote Play Together (RPT) on 2 games and wanted to share a few brief thoughts.

I hosted Invisigun Reloaded for a friend and he hosted Crawl for me. Both of us live in Brazil. He was on Windows, I was on Linux. We have around the same internet speed.

Invisigun crashed a lot. Since it was also its free weekend, we eventually moved to online mp after he grabbed the game for free. So overall not a positive experience via RPT. The game is loads of fun, though!

Crawl worked flawlessly! Super confusing and intricate game, and we had to resort to adding 3 AI to the party to make the game work as intended. However, other than that, it was fun. If anyone wants to play Crawl via RPT, let me know. I own the game myself.

Tagging @YQMaoski & @Vandem & @delenn13 who have Crawl on their wishlist. Tagging @Fraggles because I think it’s his kind of game.

The games:


A request, folks. :sun_with_face:

I was thrilled to see Hyper Light Drifter is on the RPT list. That’s so exciting! I love the game but never beat it due to the fact it doesn’t have Steam :cloud:, making me lose my saves every time I change OSs. I have the latest save backed-up but it’s been so long I’d just rather play it from the top again.

Would anyone be interested in playing Hyper Light Drifter together? I’m not the most available person on Earth but would really love to share this game with any of you.

Once again shout-out to Fraggles who has 0.0 hours on HLD. Shout-out to @Evranu, @NICK9X9 & @xist who have it on their WLs. :yellow_heart:

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Crawl is the freaking best.

Games I can recommend as working really, really well with remote play together:

-Lovers in a Dangerous Spacetime
-Helldivers

Games which don’t work so well
-Dynasty warriors.

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I think I have enough of that in my day-to-day life.

LMAO unfunny jokes aside, realized this baby is also on RPT, and it’s bloody excellent, mp connection issues aside:

:full_moon_with_face:

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I’ve done some more testing with steam remote, but there are a few more things I would like to test out, if there are volunteers.

Here are some other things I would like to test:

  • Performance figures for Europe, Aussie/NZ, and maybe other continents to US and vice versa
  • If you can stream to multiple people at once (which seems like it should be a thing) and the performance thereof.
  • Streaming to one person and attempting to play online. This appears to be able to happen if the game supports it, but I want to verify.
  • Performance figures for other people hosting. If you have already tested it, I would be happy to incorporate your results.
  • maybe some other stuff when I think of it.

I’ll attempt to gather and make heads and tails of the data and see if I can find anything within that data.

If you would be interested in helping or have your own data to share, please drop me a DM.

Currently, I am observing an anomaly of AvgDisplayMS and StdDevDisplayMS with @Danacscott where the numbers are in the hundred of thousands. Yet the total frame time is in the 70-120 range. Trying to figure out if that is a product of the SlowNetworkPercent or not.

Besides that, it appears that Dana’s potato computer is able to handle the stream.

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You can, and as long as the individual connections are good (and not too scattered it works very well). I did a 4 person game (me and 3 streamers) and there were only a few spots of lag.

I don’t know anything about performance figures, but… good?

4 Likes

There’s this document called: StreamingLog

located in:

C:\Program Files (x86)\Steam\logs

folder

If you open it and scroll pretty much to the bottom, it gives you a compiled set of Streaming statistics in the section:

SessionStats

It looks more or less like this:

[2019-11-02 17:35:12] “SessionStats”
{
“GameNameID” “Spelunky”
“appid” “239350”
“TimeSubmitted” “1572730512”
“ResolutionX” “1920”
“ResolutionY” “1080”
“CaptureDescriptionID” “Game polled D3D9 NV12 + NVENC H264”
“DecoderDescriptionID” “DXVA2 hardware decoding”
“BandwidthLimit” “50000”
“FramerateLimit” “0”
“Transport” “4”
“SlowGamePercent” “0”
“SlowCapturePercent” “0”
“SlowConvertPercent” “0”
“SlowEncodePercent” “0”
“SlowNetworkPercent” “27.0962047576904297”
“SlowDecodePercent” “0”
“SlowDisplayPercent” “0”
“AvgClientBitrate” “55.5776023864746094”
“StdDevClientBitrate” “56.5165290832519531”
“AvgServerBitrate” “6667.2353515625”
“StdDevServerBitrate” “0”
“AvgLinkBandwidth” “100000.0078125”
“AvgPingMS” “118.2586669921875”
“StdDevPingMS” “69.20343017578125”
“AvgCaptureMS” “0.825048327445983887”
“StdDevCaptureMS” “0.815248429775238037”
“AvgConvertMS” “0.488733351230621338”
“StdDevConvertMS” “1.14375972747802734”
“AvgEncodeMS” “5.37990999221801758”
“StdDevEncodeMS” “0.698072373867034912”
“AvgNetworkMS” “99.6655731201171875”
“StdDevNetworkMS” “87.0294570922851563”
“AvgDecodeMS” “1.97140002250671387”
“StdDevDecodeMS” “2.77235198020935059”
“AvgDisplayMS” “8.55272960662841797”
“StdDevDisplayMS” “5.3648228645324707”
“AvgFrameMS” “72.7320785522460938”
“StdDevFrameMS” “78.2992782592773438”
“AvgFPS” “60.50836181640625”
“StdDevFPS” “25.9169960021972656”
“BigPicture” “0”
“KeyboardMouseInput” “0”
“SteamControllerInput” “0”
“TouchControllerInput” “0”
“GameControllerInput” “1”
“XBox360ControllerInput” “1”
“XBoxOneControllerInput” “1”
“PS3ControllerInput” “0”
“PS4ControllerInput” “0”
“OtherControllerInput” “0”
“GameControllerVID” “1118”
“GameControllerPID” “767”
“WasSpectating” “0”
“RemotePlayTogether” “1”
}

This was kind of a disaster when I tried to Stream Spelunky to @Pylinaer, but I think the problem is mostly on my end, with poor uploading and unstable speeds…

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looks at Brazilian internet speeds

com

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sits in Barbados and nods in empathy

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Steam is offering a Sale to promote Remote Play Together out of Beta and available to everyone now…

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Own Degree of Separation and Moon Hunters.

Notice Cuphead isn’t on sale, but in the list. Herm.

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Dont really know if someone mentioned but Obscure games are viable with play together, as far as I know they are the only survival horror games that can be played cooperative. Playing it right now with a friend without much problems except the ocassionally lag spike on me (the one is looking the stream)

5 Likes

Realized @Pylinaer didn’t post here so I’m going to.

He and I played a bit of Broforce – I’m so bad at this game I want to evaporate – and although it was quite fun, I did notice some sudden drops in quality, AKA: pixelation. For example, you know when you’re streaming a video and suddenly the quality drops to 360p and you’re brutally reminded of how YouTube looked in 2008? That.

Worth noting he’s in the US and I’m in The Banana Republic Brazil. Our average ping was 182.

Playable, but not as smooth as a baby’s butt. 3/5. :baby:


Yeah! Noticed Children of Morta is on an all-time low at 25% off. Really tempted to get it but, then again, would only be able to play it a week’s time, and by then it’ll be Black Friday… so might hold off.

6 Likes

“The full launch extends remote local multiplayer to iOS and Android devices using the Steam Link app.”

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Double posting because I’m a heathen.

I’m going to be posting some logs. please read above to understand what they mean.

Logs take up space

DANASCOTT
[2019-10-27 20:24:53] “SessionStats”
{
“GameNameID” “Distance”
“appid” “233610”
“TimeSubmitted” “1572225893”
“ResolutionX” “1366”
“ResolutionY” “768”
“CaptureDescriptionID” “Game polled D3D11 NV12 + NVENC H264”
“DecoderDescriptionID” “DXVA2 hardware decoding”
“BandwidthLimit” “15000”
“FramerateLimit” “0”
“Transport” “4”
“SlowGamePercent” “0.109010294079780579”
“SlowCapturePercent” “0”
“SlowConvertPercent” “0”
“SlowEncodePercent” “0”
“SlowNetworkPercent” “98.3621139526367188”
“SlowDecodePercent” “0”
“SlowDisplayPercent” “0.217658773064613342”
“AvgClientBitrate” “17.1371593475341797”
“StdDevClientBitrate” “6.28505754470825195”
“AvgServerBitrate” “11794.642578125”
“StdDevServerBitrate” “47191.76171875”
“AvgLinkBandwidth” “36400.87109375”
“AvgPingMS” “99.5999984741210938”
“StdDevPingMS” “2.51686334609985352”
“AvgCaptureMS” “0.147134244441986084”
“StdDevCaptureMS” “0.0257272832095623016”
“AvgConvertMS” “0.00305100996047258377”
“StdDevConvertMS” “0.158658206462860107”
“AvgEncodeMS” “2.92851519584655762”
“StdDevEncodeMS” “0.278996437788009644”
“AvgNetworkMS” “61.8879470825195313”
“StdDevNetworkMS” “7.49963903427124023”
“AvgDecodeMS” “2.50032854080200195”
“StdDevDecodeMS” “4.45227813720703125”
“AvgDisplayMS” “6506.59326171875”
“StdDevDisplayMS” “137360.125”
“AvgFrameMS” “79.8481979370117188”
“StdDevFrameMS” “15.6665096282958984”
“AvgFPS” “39.9459724426269531”
“StdDevFPS” “4.56660890579223633”
“BigPicture” “0”
“KeyboardMouseInput” “0”
“SteamControllerInput” “0”
“TouchControllerInput” “0”
“GameControllerInput” “1”
“XBox360ControllerInput” “0”
“XBoxOneControllerInput” “1”
“PS3ControllerInput” “0”
“PS4ControllerInput” “0”
“OtherControllerInput” “1”
“GameControllerVID” “1118”
“GameControllerPID” “767”
“WasSpectating” “0”
“RemotePlayTogether” “1”

[2019-11-17 20:24:53] “SessionStats”
{
“GameNameID” “Distance”
“appid” “233610”
“TimeSubmitted” “1574042919”
“ResolutionX” “1366”
“ResolutionY” “768”
“CaptureDescriptionID” “Game polled D3D11 NV12 + NVENC H264”
“DecoderDescriptionID” “DXVA2 hardware decoding”
“BandwidthLimit” “15000”
“FramerateLimit” “0”
“Transport” “4”
“SlowGamePercent” “0”
“SlowCapturePercent” “0”
“SlowConvertPercent” “0”
“SlowEncodePercent” “0”
“SlowNetworkPercent” “93.644378662109375”
“SlowDecodePercent” “0”
“SlowDisplayPercent” “0.557568132877349854”
“AvgClientBitrate” “24.5672969818115234”
“StdDevClientBitrate” “34.4787101745605469”
“AvgServerBitrate” “3858.290283203125”
“StdDevServerBitrate” “34772.93359375”
“AvgLinkBandwidth” “14783.7568359375”
“AvgPingMS” “182.81036376953125”
“StdDevPingMS” “153.947601318359375”
“AvgCaptureMS” “0.149565696716308594”
“StdDevCaptureMS” “0.182847410440444946”
“AvgConvertMS” “0.00719891628250479698”
“StdDevConvertMS” “0.319228202104568481”
“AvgEncodeMS” “2.72132563591003418”
“StdDevEncodeMS” “0.319569200277328491”
“AvgNetworkMS” “100.740554809570313”
“StdDevNetworkMS” “161.99822998046875”
“AvgDecodeMS” “2.51634120941162109”
“StdDevDecodeMS” “3.96913051605224609”
“AvgDisplayMS” “157993.046875”
“StdDevDisplayMS” “2039890.375”
“AvgFrameMS” “106.207649230957031”
“StdDevFrameMS” “57.7529220581054688”
“AvgFPS” “39.9031257629394531”
“StdDevFPS” “6.63135194778442383”
“BigPicture” “0”
“KeyboardMouseInput” “0”
“SteamControllerInput” “0”
“TouchControllerInput” “0”
“GameControllerInput” “1”
“XBox360ControllerInput” “0”
“XBoxOneControllerInput” “1”
“PS3ControllerInput” “0”
“PS4ControllerInput” “0”
“OtherControllerInput” “1”
“GameControllerVID” “121”
“GameControllerPID” “6”
“WasSpectating” “0”
“RemotePlayTogether” “1”

[2019-11-17 20:27:57] “SessionStats”
{
“GameNameID” “N++”
“appid” “230270”
“TimeSubmitted” “1574044077”
“ResolutionX” “1280”
“ResolutionY” “720”
“CaptureDescriptionID” “Game Delayed OpenGL NV12 + NVENC H264”
“DecoderDescriptionID” “DXVA2 hardware decoding”
“BandwidthLimit” “10000”
“FramerateLimit” “0”
“Transport” “4”
“SlowGamePercent” “0”
“SlowCapturePercent” “0”
“SlowConvertPercent” “0”
“SlowEncodePercent” “0”
“SlowNetworkPercent” “32.2722282409667969”
“SlowDecodePercent” “0”
“SlowDisplayPercent” “0.549543857574462891”
“AvgClientBitrate” “18.9451808929443359”
“StdDevClientBitrate” “18.4466037750244141”
“AvgServerBitrate” “758.984130859375”
“StdDevServerBitrate” “0”
“AvgLinkBandwidth” “100000.0078125”
“AvgPingMS” “107.478042602539063”
“StdDevPingMS” “41.6679878234863281”
“AvgCaptureMS” “0.119489766657352448”
“StdDevCaptureMS” “0.0598582997918128967”
“AvgConvertMS” “0.00371478521265089512”
“StdDevConvertMS” “0.184188544750213623”
“AvgEncodeMS” “2.65036773681640625”
“StdDevEncodeMS” “0.0531296767294406891”
“AvgNetworkMS” “56.1774482727050781”
“StdDevNetworkMS” “38.7760772705078125”
“AvgDecodeMS” “4.3032984733581543”
“StdDevDecodeMS” “5.74291801452636719”
“AvgDisplayMS” “129782.2421875”
“StdDevDisplayMS” “1883369.125”
“AvgFrameMS” “79.7126541137695313”
“StdDevFrameMS” “36.0493736267089844”
“AvgFPS” “40.0317230224609375”
“StdDevFPS” “6.07209396362304688”
“BigPicture” “0”
“KeyboardMouseInput” “0”
“SteamControllerInput” “0”
“TouchControllerInput” “0”
“GameControllerInput” “1”
“XBox360ControllerInput” “0”
“XBoxOneControllerInput” “1”
“PS3ControllerInput” “0”
“PS4ControllerInput” “0”
“OtherControllerInput” “1”
“GameControllerVID” “121”
“GameControllerPID” “6”
“WasSpectating” “0”
“RemotePlayTogether” “1”

[2019-11-17 21:03:54] “SessionStats”
{
“GameNameID” “N++”
“appid” “230270”
“TimeSubmitted” “1574046234”
“ResolutionX” “1280”
“ResolutionY” “720”
“CaptureDescriptionID” “Game Delayed OpenGL NV12 + NVENC H264”
“DecoderDescriptionID” “DXVA2 hardware decoding”
“BandwidthLimit” “10000”
“FramerateLimit” “0”
“Transport” “4”
“SlowGamePercent” “0”
“SlowCapturePercent” “0”
“SlowConvertPercent” “0”
“SlowEncodePercent” “0”
“SlowNetworkPercent” “4.20566177368164063”
“SlowDecodePercent” “0”
“SlowDisplayPercent” “0.447277456521987915”
“AvgClientBitrate” “15.5667991638183594”
“StdDevClientBitrate” “12.0530490875244141”
“AvgServerBitrate” “629.774169921875”
“StdDevServerBitrate” “0”
“AvgLinkBandwidth” “100000.0078125”
“AvgPingMS” “97.9089126586914063”
“StdDevPingMS” “21.4145641326904297”
“AvgCaptureMS” “0.184033885598182678”
“StdDevCaptureMS” “0.025694478303194046”
“AvgConvertMS” “0.0026815938763320446”
“StdDevConvertMS” “0.153918728232383728”
“AvgEncodeMS” “2.2702324390411377”
“StdDevEncodeMS” “0.184464916586875916”
“AvgNetworkMS” “49.8320388793945313”
“StdDevNetworkMS” “16.7007999420166016”
“AvgDecodeMS” “1.45523667335510254”
“StdDevDecodeMS” “2.95603656768798828”
“AvgDisplayMS” “99564.984375”
“StdDevDisplayMS” “1711913.125”
“AvgFrameMS” “61.6420135498046875”
“StdDevFrameMS” “18.2210636138916016”
“AvgFPS” “39.9660568237304688”
“StdDevFPS” “3.64494538307189941”
“BigPicture” “0”
“KeyboardMouseInput” “0”
“SteamControllerInput” “0”
“TouchControllerInput” “0”
“GameControllerInput” “1”
“XBox360ControllerInput” “0”
“XBoxOneControllerInput” “1”
“PS3ControllerInput” “0”
“PS4ControllerInput” “0”
“OtherControllerInput” “1”
“GameControllerVID” “1118”
“GameControllerPID” “767”
“WasSpectating” “0”
“RemotePlayTogether” “1”

YQMaoski
[2019-11-02 15:58:09] “SessionStats”
{
“GameNameID” “Distance”
“appid” “233610”
“TimeSubmitted” “1572728289”
“ResolutionX” “1920”
“ResolutionY” “1080”
“CaptureDescriptionID” “Game polled D3D11 NV12 + NVENC H264”
“DecoderDescriptionID” “DXVA2 hardware decoding”
“BandwidthLimit” “15000”
“FramerateLimit” “0”
“Transport” “4”
“SlowGamePercent” “0”
“SlowCapturePercent” “0”
“SlowConvertPercent” “0”
“SlowEncodePercent” “0”
“SlowNetworkPercent” “0”
“SlowDecodePercent” “0”
“SlowDisplayPercent” “0”
“AvgClientBitrate” “130.62860107421875”
“StdDevClientBitrate” “35.8607635498046875”
“AvgServerBitrate” “8230.9365234375”
“StdDevServerBitrate” “0”
“AvgLinkBandwidth” “100000.0078125”
“AvgPingMS” “47.29620361328125”
“StdDevPingMS” “3.9420320987701416”
“AvgCaptureMS” “0.2647838294506073”
“StdDevCaptureMS” “0.028567187488079071”
“AvgConvertMS” “0.00337976240552961826”
“StdDevConvertMS” “0.0961158797144889832”
“AvgEncodeMS” “4.33460855484008789”
“StdDevEncodeMS” “0.314698547124862671”
“AvgNetworkMS” “27.9070777893066406”
“StdDevNetworkMS” “3.57515358924865723”
“AvgDecodeMS” “0.401411950588226318”
“StdDevDecodeMS” “1.38836264610290527”
“AvgDisplayMS” “4.06650924682617188”
“StdDevDisplayMS” “4.5781712532043457”
“AvgFrameMS” “38.3991432189941406”
“StdDevFrameMS” “6.78633546829223633”
“AvgFPS” “60.0093955993652344”
“StdDevFPS” “4.817291259765625”
“BigPicture” “0”
“KeyboardMouseInput” “0”
“SteamControllerInput” “0”
“TouchControllerInput” “0”
“GameControllerInput” “1”
“XBox360ControllerInput” “0”
“XBoxOneControllerInput” “1”
“PS3ControllerInput” “0”
“PS4ControllerInput” “1”
“OtherControllerInput” “0”
“GameControllerVID” “1118”
“GameControllerPID” “767”
“WasSpectating” “0”
“RemotePlayTogether” “1”

CORALINECASTELL
[2019-11-20 19:05:13] “SessionStats”
{
“GameNameID” “Broforce”
“appid” “274190”
“TimeSubmitted” “1574298313”
“ResolutionX” “1920”
“ResolutionY” “1080”
“CaptureDescriptionID” “Game polled D3D11 NV12 + NVENC H264”
“DecoderDescriptionID” “libavcodec software decoding with 4 threads”
“BandwidthLimit” “15000”
“FramerateLimit” “0”
“Transport” “4”
“SlowGamePercent” “0.0354704521596431732”
“SlowCapturePercent” “0”
“SlowConvertPercent” “0”
“SlowEncodePercent” “0”
“SlowNetworkPercent” “99.8709640502929688”
“SlowDecodePercent” “0”
“SlowDisplayPercent” “0”
“AvgClientBitrate” “200.948135375976563”
“StdDevClientBitrate” “59.5236282348632813”
“AvgServerBitrate” “5420.73681640625”
“StdDevServerBitrate” “27708.939453125”
“AvgLinkBandwidth” “8595.556640625”
“AvgPingMS” “182.25”
“StdDevPingMS” “5.03604412078857422”
“AvgCaptureMS” “0.25852733850479126”
“StdDevCaptureMS” “0.0332542881369590759”
“AvgConvertMS” “0.00296221859753131866”
“StdDevConvertMS” “0.0627337619662284851”
“AvgEncodeMS” “4.08220577239990234”
“StdDevEncodeMS” “0.10436229407787323”
“AvgNetworkMS” “95.9673385620117188”
“StdDevNetworkMS” “6.88568210601806641”
“AvgDecodeMS” “4.55675649642944336”
“StdDevDecodeMS” “1.36122786998748779”
“AvgDisplayMS” “-11889.5126953125”
“StdDevDisplayMS” “596233.5625”
“AvgFrameMS” “110.299636840820313”
“StdDevFrameMS” “8.86266899108886719”
“AvgFPS” “61.7151260375976563”
“StdDevFPS” “17.4158287048339844”
“BigPicture” “0”
“KeyboardMouseInput” “1”
“SteamControllerInput” “1”
“TouchControllerInput” “0”
“GameControllerInput” “1”
“XBox360ControllerInput” “0”
“XBoxOneControllerInput” “1”
“PS3ControllerInput” “0”
“PS4ControllerInput” “0”
“OtherControllerInput” “0”
“GameControllerVID” “10462”
“GameControllerPID” “4354”
“WasSpectating” “0”
“RemotePlayTogether” “1”

KSIB

[2019-11-22 20:36:40] “SessionStats”
{
“GameNameID” “Guacamelee! Super Turbo Championship Edition”
“appid” “275390”
“TimeSubmitted” “1574476600”
“ResolutionX” “1920”
“ResolutionY” “1080”
“CaptureDescriptionID” “Desktop NVFBC NV12 + NVENC H264”
“DecoderDescriptionID” “DXVA2 hardware decoding”
“BandwidthLimit” “15000”
“FramerateLimit” “0”
“Transport” “4”
“SlowGamePercent” “0”
“SlowCapturePercent” “0”
“SlowConvertPercent” “0”
“SlowEncodePercent” “0”
“SlowNetworkPercent” “0.204203218221664429”
“SlowDecodePercent” “0”
“SlowDisplayPercent” “0.0548609234392642975”
“AvgClientBitrate” “77.93511962890625”
“StdDevClientBitrate” “17.8432445526123047”
“AvgServerBitrate” “2038.0703125”
“StdDevServerBitrate” “0”
“AvgLinkBandwidth” “100000.0078125”
“AvgPingMS” “56.8059310913085938”
“StdDevPingMS” “3.60254240036010742”
“AvgCaptureMS” “0.543019235134124756”
“StdDevCaptureMS” “0.0666689649224281311”
“AvgConvertMS” “0.188095375895500183”
“StdDevConvertMS” “0.0242638029158115387”
“AvgEncodeMS” “4.07810592651367188”
“StdDevEncodeMS” “0.277154743671417236”
“AvgNetworkMS” “20.6842422485351563”
“StdDevNetworkMS” “1.12266933917999268”
“AvgDecodeMS” “7.01513576507568359”
“StdDevDecodeMS” “6.33007717132568359”
“AvgDisplayMS” “11.7668008804321289”
“StdDevDisplayMS” “5.75412225723266602”
“AvgFrameMS” “101.19842529296875”
“StdDevFrameMS” “60.3850860595703125”
“AvgFPS” “93.8672409057617188”
“StdDevFPS” “41.2278671264648438”
“BigPicture” “0”
“KeyboardMouseInput” “1”
“SteamControllerInput” “0”
“TouchControllerInput” “0”
“GameControllerInput” “1”
“XBox360ControllerInput” “0”
“XBoxOneControllerInput” “1”
“PS3ControllerInput” “0”
“PS4ControllerInput” “0”
“OtherControllerInput” “0”
“GameControllerVID” “1118”
“GameControllerPID” “767”
“WasSpectating” “0”
“RemotePlayTogether” “1”

Take aways:

  1. AvgDisplayMS and StdDevDisplayMS are garbage metrics and will be tossed out in future test runs. If you can have a negative DisplayMS that means something is affecting it that throws it way off.

  2. Internet connections are the limiting factor. You can see that SlowNetwork was the #1 cause of problems. I believe this is also what causes the DisplayMS to go wild.

  3. Steam can potentially stream up to 144FPS! This happened with ksib. I think this is a client setting.

  4. Ping and lag, thus far, have been relatively under control. @coralinecastell has had the highest ping yet. I still need someone from the EU & NZ/AU to volunteer themselves though.

Edit: Other places are fine too btw. If you live in Africa or something you’re not excluded from volunteering.

By the way, volunteering just means we find a game I have and play it for a while. It’s not like I’m rigorously testing anything.

Yeah so this is a host setting to keep performance. I have turned it off if you want to get more Americanized for your trip here (BROFORCE!)

7 Likes

I wouldn’t mind testing things out with you from the EU side, most nights this week would work for me.

6 Likes

@AcornAvenger

5 Likes