Whatās weird about this is that when I opened it in new tab on my end it went to the dead site host; when I did the same with the hyperlink here, it went to the site leave confirmation screen and then when I told it to go, it just opened up the save dialog window.
I dunno what the deal is, but this wouldnāt be the first time Iāve dealt with shenanigans like this. Still, I have the mod now, and thanks for the ladder across the chasm, so to speak.
Yeah; I imagine that I would need to tweak LZDooM settings that I donāt know what they do in order to cut the lag on my end because the four cyberdemons at the end of the first map (I only saw two at first) would of caused LZDooM to crash (been having that issue lately with the EDay wad and itās not RAM related), had I not used āfreezeā in the console. Yeah; sucks I have to use that, essentially a cheat to keep playing/from crashing, butā¦
Itās only the cyberdemons that do this, and it may be their size or the number of rockets, or something, Iām not sure. Even having over forty chaingunners shooting at once doesnāt crash (it does cause the framerate to drop to less than 1 though).
Brutal Doom and Slaughterfestā¦kinda goes hand in hand I think. Then again, maybe a bit too easy, what with the added weapons like the machinegun, the BFG10K, and the railgun and all⦠(not to mention the fact that the SSG is much more realistic-blowing holes at close to point blank range in just about anything it is fired at lolz)