Good weekend, lots of play, (and continuing so far this week, nice to get to indulge)
The Room 2 simple, but good, and despite the ease of the majority of puzzles, still somehow satisfying. Too bad the series seem to end here on PC, would have loved the sequels to follow, might just buy the apps to get to continue. Here’s to hoping they get ported eventually
Machinarium, really loved this one, reminded me of the childhood puzzle adventure games aimed at children or with “learning” elements in mind, just way more intriguing, another game i couldn’t help but play in 1 full sitting. Real cute.
Belladonna An “interactive story”, weird, and very short one (1 hours), though not totally bad. It had some overly cheap feeling elements (damn did the VO make me laugh and cringe at times), but simple easy “puzzles”. First game that deliberately asked me to kill the house cat, -sooo, thumbs up?
The Flame in the Flood alrighty i gave this one another go, and a more thorough chance this time
and omg is this one of those love/hate games…
i despise the real-time off menu interface(menus are good enough), how you make some abstraction of a radial wheel, then frankenstein it to make it worse, i don’t know.
and omg the rng… holy shit is this the prime example of how bad rng can get, how possibly not to do it, and how fast and easy it can kill you from the get go, (or ridiculously reward you)
of the tons of elements that can kill you in this game, random procedural generation has to be the biggest
“need tons of stuff to survive more than 10 days? -well too bad, you get nothing!, here have some grubs and moldy bread and 1 building material but no chance for tools so you can use it”
“have a decent, close near perfect, passive resources for survival? -well sucks on you, we’re gonna throw some boars and wolves at you real early on before you get a chance to arm up!”
“have everything finally going for you, even managing to survive the bad encounters? haha just kidding, we’re gonna give you 0 means to repair and give you unavoidable river hazards, so your boat gets completely wrecked!” (ps having what would have undoubtedly been a lifesaving camp, get spawned inland/out of reach, was just a perfect touch, thank you so much)
and it’s grindy and repetitive, and god is the time speed and weather ridiculous at time. Possibly the worst idea for camera limitation i’ve experienced in a while for me to be able to recall worse camera controls when it wasn’t “needed”.
and still with all these and many more flaws, it’s a good game, and i utterly love parts of it.
The soundtrack is amazing, and seem to fit so perfect at moments when navigating down the river, and the folk/country music hits so right with the game. I actually got disappointed that it wasn’t for sale on steam with the game, but found it elsewhere and considered buying i. (if it wasn’t for that it costed more than i paid for the game)
The sheer numbers of ways to die is actually a plus for the game (even if rng seem to “highlight” this aspect). And it becomes sorta a game in itself just to find “alternative death options”. Boars, wolves, even bears is a given will kill you, but did you ever consider that looking at a thorny bush could give you a prick that would end up killing you from sepsis?
The crafting is satisfying, the survival aspects are better than some other games, and there is enough variety to keep getting motivated to make it further, -for a while.
I’d say i 80% love this game half the time, but i 60% hate it ¾ of the time
how that adds up or even makes sense i can’t tell you, but my stance on this game just fluctuates overall all the time lol , oh well, -back to dying again,
i wonder if fire ants are lethal in this game?