Decided to see if Brutal Doom would run on LZDooM, despite documentation stating that GZDooM or Zandronum is required (my OpenGL capabilities are lackluster so GZDooM is off the table and I don’t know about Zandronum as of yet); long story short, it runs.
(yes-that one rumored feature is an actual feature that does have an effect lolz)
Does it run with mods/other WADS?
La Tailor Girl is partially compatible. I haven’t tried Stylish Hell yet.
007: A Licence to Spell DOOM is compatible but I found out damn quick that if you do a Pistol start that you’ll be using your fists before too long on the first map as the ammo you get is NOT for the pistol but for the assault rifle. One thing that does not occur is the ammo limiting; Brutal Doom overwrites/ignores the script for the limited ammo so you have the full amount and the backpack doubles it like normal (though there’s one ammo type that has a max of 999 and it starts out that way). Also, once you get the chainsaw, all weapons can cut through breakable walls, though that might be a thing that happens with just the WAD itself since I saw that being a thing with La Tailor Girl as well.
About to try Crapi with Brutal Doom; I can imagine the gorefest that’ll be, lolz
Actually, I’m not one hundred percent sure if Brutal Doom breaks 007: A Licence to Spell DOOM or not; in the first map there is an item to be collected and I think the way BD changes gib mechanics might of also broken the item placement, or maybe something else is not working properly. I do know that there is a linedef in E4M7 that is not working properly with just the 007 WAD by itself, that may have to do with any number of source port settings, or could just be broken altogether, which forces me to use the changemap console command to end the level because it’s the exit level linedef and yeah, if one doesn’t exit, one gets smashed by the voodoo doll effect (in-game lore is a tectonic collapse after shoving dynamite into a geothermal furnace and turning it back on).