OK…I’m still trying to get to grips with skills, stunts, consequences and the extras…so I’ll add them but this is what I have. Once I add skills and stunts what else do I need?
Summary
Hi, my name is “Ash”…well, it’s not, but that’s what you can call me. My real name died with my family. I grew up on a planet that was omitted from most maps, sequestered away in what was designed to be humanity’s ideal, away from what was regarded as the infestation of lesser species. If you can believe it they christened the place Alpha Prime…egotistical much? There, the select few “fortunate” enough to have been cloistered away were raised to be the next stage in human evolution, a group taught by the best to be the best. We trained endlessly, physical trials, mental assessments, strategy and tactics, logistics and planning, free thinking, the classics, the art of war and subterfuge. They went to great lengths to be sure that the superior species might take it’s rightful place once more. We were ready for anything, capable of so much, and yet primed for a task that was irrevocably wrong.
…perhaps it was my early upbringing by loving parents that saved me, a life completely alien to the world I was to experience. I hadn’t seen them since I was rudely stolen away, but that loving core within me kept me sane, and instilled a rebellious streak that kept me from blindly following orders. There weren’t just humans on that rock, but cetaceans and felines served as both educators and servants. It was made very clear to us that we should not fraternise with those non-human “scum”…I made friends with some of them and found them to be more human than their captors, and together the three of us roamed and adventured, forming a strong bond that made me feel so much greater than the insular demands of my tyrannical overseers.
Perhaps I got lazy, perhaps we were seen, but when I entered the drill yard just like any other day and saw Serif and Ocee’ta, my “brother” and “sister” kneeling bloody, bound and beaten my heart sank. Their execution wasn’t fast, nor was it merciful…they suffered more than my feeble words could express.Something inside of me broke that day. When I think back to what happened next most of it comes in glimpses and flashbacks. It’s better If I just say that there’s not much left of where I spent my formative years and few who might remember me…I’d fled with just the clothes on my back and the skills In my head, but I knew I could survive offworld. By the time what few survivors there were left alive recovered, I’d be but dust in the wind.
Afterwards things could have gone better, with my naivety paired with a difficulty to fully trust people causing problems. Initially I tried the mercenary lifestyle, on an organ clonelegger ship where I was hired as muscle to help run body parts to illegal clinics for the poor. But it turned out that they were harvesting from those innocents, rather than giving, and the thought sickened me. I barely made it out of that ship before the charges I’d set blew. The most purulent of that crew won’t be doing much more organ running…and after that I went from world to world, fighting the good fight and supporting the oppressed, defending those who couldn’t defend themselves. I even signed up with the Military for a while, putting my training to good use and almost fitting in somewhere once again. But lately I’ve caught glimpses from the corner of my eyes, a shadowy figure, a cloaked silhouette, never too close but never too far away either. I know that my actions on that colony won’t go unavenged and sooner or later my past wil catch up with me. Until then I go where I’m needed, one eye on the road ahead and the other to my back, someday I shall hear the howl of the wind that brings the long drear storm on its heavy wings, but until then tomorrow is another adventure.
Concept - “Ash” is determined, focussed and independent, driven to protect the downtrodden and oppressed from harm. Running from the past he never lingers in one place for too long, and seems haunted by echoes from a former life.
Culture - Commonality Culture
Cultural Aspect - Humanity is Transcending
Genotype - Commonality Human
Occupation - Military : Space Force Marine Build
High Concept - Space Marine turned hunted rogue
Character Aspects - Haunted by the Past, Blessed are the meek
Trouble - Hunted by the Organisation
Skills -
Superb (+5) Athletics
Great (+4) Melee Combat, Ranged Combat
Good (+3) Rapport, WIll
Fair (+2) Intrusion, Stealth
Average (+1) Unarmed Combat, Notice, Technical
Stunts - Commander in Chief, Danger Sense, Face in the Crowd
Refresh - 5 (Standard/Unadjusted)
Stress Boxes - No bonuses to Physical or Mental (i.e Standard 2) Will skill grants an extra Mental Stress box (3)
Consequences - 3 (unadjusted slot allocation)
Tech Index - T9
Habituated Gravity - Standard (0.9G to 1.1G)
Extras - 1/2/6
Mindscape Implant
Advanced Defence Chip (Mindscape-enhanced evasion and self-defence routines analyse the flow of combat and let you use Unarmed or Melee Combat to defend against Ranged weapon attacks.+2 bonus to all Athletics, Melee Combat, or Unarmed Combat defend actions)
Skill Points spent on skills
Equipment - I’d guess skill and occupation standards?