EDIT: This post is maintained as it originally was for solidarity, but we are officially starting this game, if you want to still join I could handle 1-2 more players, and character creation hasn’t officially started yet.
EDIT: If you are interested in what we are doing here: you should also check out the out of character thread created to talk about the game!!
So, it is the weekend before finals week, I am taking some time off to relax, and I was wondering if any chronies wanted to help me break in my new copy of Mindjammer?
I am interested in running between a session or two of Mindjammer, a sci-fi game using the FATE core system. I own the core book (got it in the mail a few days ago), and free copies of the FATE core rules and a Mindjammer quick start guide are available on drivethoughrpg (linked later in post).
Anyways, is anyone interested in playing a game this weekend?
P.S: I am planning to GM’ing this game, but I don’t consider myself a ‘great’ GM or anything… certainly nothing to write home about. And the game will be run as a ‘play by post’ rules for this are found below.
Rules for a typical play by post game
Rules for a typical play by post game.
- Posting: In order for a play by post game to move along, it is important that all players engage in the game at hand, therefore it is expected that players be checking the thread at least once every other day, the game moves along only as quickly as the least active poster, so in order to prevent the game from stagnating a minimum check/post period is set.
- In Character (IC) vs Out of Character (OOC): A play by post game uses a combination of information intended for other characters and information regarding the game mechanics, questions and general remarks not necessarily related to what is currently happening. Typically, a game will feature two distinct threads, one for OOC and one for IC conversations, however I don’t believe we should unnecessarily clutter the forum with 2 threads. Instead I ask that all IC information be labeled (with a bold IC label) and all OOC information be placed in a summary bar. Additionally, since larger blocks of text may be involved, feel free to use bold/italics/colors (I don’t know if chrono does colors) to make anything you want your character to say stand out.
- Dice rolling: In this game whenever die (dice is plural) are rolled we will use the discobot ‘roll 4d3’, because this will have discobot show its lovely face and give us a series of numbers please do not delete, attempt to alter or otherwise tamper with the discobot rolls. If you need to make multiple rolls (if say you are preforming two distinct actions, not dependent on each other) then simply add the additional 4d3’s into the roll command (making it 8d3), and the first four dice are used for the first action, the second 4 are used for the second action. This should help cut down on ‘bulking’ the thread. Additionally, when interpreting dice use this scheme: 1-Failure, 2-Neutral, 3-Success.
Characters.. For my sanity
Name: ********* ('Risk)
Culture: Commonality Culture
Genotype: Commonality Human
Occupation: Military / Privateer
High Concept: Merciless and self-serving killer
Trouble: No one must ever know
Other Aspects: I do what it takes; obsessive memento collector; amoral; don’t touch me!
+5 - Ranged Combat
+4 - Athletics
+3 - Melee Combat; Physique
+2 - Deceive; Intrusion; Provoke
+1 - Resources; Investigate; Will
Lightning hands (+2 to any action relying on quick hand movement, drawing weapons, attacking, sleight of hand etc.)
Uncanny luck (once per session can find something he really needs or get out of a sticky situation) [this one might be too much?]
Customised retinal implant (+2 to reading behaviour / stress / lies)
Stress and Consequences:
Physical Stress: [ ] [ ] [ ] [ ]
Mental Stress: [ ] [ ] [ ]
Credit Stess: [ ] [ ] [ ]
General Consequence: [ ] [ ] [ ]
Credit Consequences: [ ] [ ] [ ]
Cultural Tech Index: T9 (+4)
Habituated Gravity: High Standard: 1.5G (+1)
Extras / equipment:
Regenerating ammo (1 aspect)
Combat Suit (2 stunts)
T-20 20 megawatt blaster pistol [aspect: burst fire] (1 stunt)
Some kind of energy sword / blade etc. (1 stunt)
Handscanner with radar (1 skill + 1 skill)
4 remaining skill spent on bumping stats: Ranged Combat +1, Athletics +1, Physique +2 (giving an additional physical stress box)
Culture: Core World
Cultural Aspect: ?
Genotype Aspect: Exotic Transhuman Intelligence
High Concept: ?
Trouble: Although well maintained, this frame it’s limited and has seen better days.
Other Aspect: ?
+3 Pasive Sensing,Intrusion
+1 CQC,Ranged Combat,Hull Strength, Ew
Maintenance Frame: Capable of moving in restricted spaces and surviving low-intensity environmental hazards.
Personal Tech: T10 +?
Gravity: Standard (0)
Name: Bagheera “Baggy” Occupation: Merchant.
Culture: Commonality. Genotype: Ursoid. Age: 25.
Tech Index: T9. Habituated gravity: Standard. Apparent age: 30.
High Concept : Sophist Bear with a ride. (Credit to @Inferry)
Teller of tall tales
Great (+4) Notice.
Good (+3) Pilot, Technical.
Fair (+2) Ranged Combat, Unarmed, Drive.
Average (+1) Physique, Rapport, Athletics, Resources.
Starship Pilot (Use Pilot for construct actions)
Body Lenguage reader (Uses Notice instead of Empathy).
I don’t know Rick, It seems fake.
Fate points: 5
Physical Stress: [ ][ ][ ]
Mental Stress: [ ][ ]
Credit Stress: [ ][ ][ ]
Mandatory Extra: Large
Candela (New trader starship,1 stunt/4SP) Fair (+2) Planing; Average (+1) Passive sensing, Ranged Combat; basic cargo.
Biomed kit (2 sp)
Notes: I have the Range Combat ability and the drive ability so
Has a gun just a basic plasma pistol.
Laika, a vehicle, since I can’t afford an extra It’s a vehicle from scraps that I’ve been building.
Genotype aspect: Natural Artist and Logician
High Concept: Information Broker for Hire
Trouble: Curiosity Killed the Cat
Other Aspects: ?
+4 - Intrusion
+3 - Stealth, Investigate
+2 - Contacts, Notice, Technical
+1 - Athletics, Ranged Combat, Resources, Will
Halo: Mindscape Implant
Extras: Hand scanner, Nanobugs
Physical Stress: [ ][ ]
Mental Stress: [ ][ ][ ]
Credit Stress: [ ][ ][ ]
Personal Tech Index: T8 (+3)
Habituated Gravity: Standard (0)
Concept - “Ash” is determined, focussed and independent, driven to protect the downtrodden and oppressed from harm. Running from the past he never lingers in one place for too long, and seems haunted by echoes from a former life.
Culture - Commonality Culture
Cultural Aspect - Humanity is Transcending
Genotype - Commonality Human
Occupation - Military : Space Force Marine Build
High Concept - Space Marine turned hunted rogue
Character Aspects - Haunted by the Past, Blessed are the meek
Trouble - Hunted by the Organisation
Superb (+5) Athletics
Great (+4) Melee Combat, Ranged Combat
Good (+3) Rapport, WIll
Fair (+2) Intrusion, Stealth
Average (+1) Unarmed Combat, Notice, Technical
Stunts - Commander in Chief, Danger Sense, Face in the Crowd
Refresh - 5 (Standard/Unadjusted)
Stress Boxes - No bonuses to Physical or Mental (i.e Standard 2) Will skill grants an extra Mental Stress box (3)
Consequences - 3 (unadjusted slot allocation)
Tech Index - T9
Habituated Gravity - Standard (0.9G to 1.1G)
Extras - 1/2/6
Advanced Defence Chip (Mindscape-enhanced evasion and self-defence routines analyse the flow of combat and let you use Unarmed or Melee Combat to defend against Ranged weapon attacks.+2 bonus to all Athletics, Melee Combat, or Unarmed Combat defend actions)
Skill Points spent on skills
Equipment - I’d guess skill and occupation standards?
I can’t believe I am doing this…
Homeworld: Lost Colony,
High Concept: “I am a robot that builds Hondas”
Aspect: Inferiority Complex, Exotic Transhuman Intelligence,
Tech Index: T7
Career: Installation Occupation (Construction Organizing AI)
(+2) Hull Strength, Passive Sensing, Systems
(+1) Empathy, Science, Will, Rapport
Credit Stress:   
Physical stress;   
Mental Stress:   
System Stress Track:   
Extras: Mindscape instance
Construct Avatar: Steward
Drawback: ‘I can make anything as long as it is a Honda’