When you think about it some more this is most likely a deliberate choice. I mean , yeah , new and graphically intense games does require a lot of space for textures and shit but at this point it doesnt really seem like they are even trying to compress anything or save the space. Add the fact that these live-service games are fighting each other to be the ONLY GAME PEOPLE PLAY making your game so large starts to make a certain sense. Larger games = Less games can be fitted in your storage = Less games can be played = Profit.
I understand that this is a bit far fetched but it’s not entirely unrealistic approach .