Having played Vampire: The Masquerade - Bloodlines “offline” several times last year¹, I wholeheartedly agree with @Gnuffi. Yes the graphics look a lil’ long in the fang so to speak, but once the game is updated with the Unofficial Patch, the game is comparable to many indie titles of current year. The game plunges players into the dark and gritty vampire underworld of modern-day L.A. Character creation allows you to make damn near any vampire character that you would want, well, within the constraints of vampires in the World of Darkness setting. Choose a vampire clan, the characters sex, and then use a point-buy system to purchase attributes, abilities, and disciplines.
Bundled up in the Unofficial Patch are some quality-of-life upgrades, the Troika Games official patch, and an entirely optional + patch that can be chosen at installation. The + patch is more akin to a restoration project. It adds a lot missing content, including new characters, dialogues, graphics, items, levels, models, original music, sounds, quests, and weapons. In my humble opinion, it is a must-have if you ever plan on doing a Malkavian run-through.
¹First time I played VtM - Bloodlines I made a Ventrue (aristocratic social vampire), followed by a Tremere (intellectual vampire mage), a Gangrel (animalistic shape-shifting melee-brawler vampire), and last but not least, a Malkavian (bat-shit crazy, dementia inducing, insane “psychic” vampire²). If you want a serious game I strongly suggest playing as any vampire clan, but Malkavian, at first. The Malkavians insane perception of events differ in many avenues of the game when compared to the other kindred (vampires) as a whole. Remember, Malkavians were blessed/cursed with insanity, so they perceive the world through that lens.
²Not to be confused with psychic vampires, A.K.A. energy vampires… also referred to as “emotional vampires”.