I think it’s depends on where your location and upbringing… etc. English is fun
Whee. 'nado sirens went off around here tonight. Like at 1:30 am
Bet that helped you sleep like a baby, they so soothing. Wait, did the sound come with heavy footfalls?
No, it came with a buttload of lightning, thunder, hail, and wind.
That scarier. Meep! Least you were warm and and are safe.
Just a reminder for those who like to keep track of the “E3” releases, this year recap site is already being updated with trailers.
Now you see how hard is to buy games on South America, and companies don’t make it any easy for us.
Am isint second row like almost 10x times that?
AAA companies and greedy publishers
I mean. It’s CoD. It’s probably going to be complete trash. People really shouldn’t buy it in the first place.
But we know how well the last CoD boycott went.
Activision likely knows too and went full greed.
How bad of MTX do we think think is going to be in it?
Going to be tough to beat Diablo Immortal, but hey…
Yeah, it’s pretty complicated to get certain games on this side of the Equator, especially brand new and AAA games. They can cost up to R$ 300,00 which’s too much, even for those who are employed. You’d rather spend your money on something else.
Thankfully this allowed me to know some great indie games which can be good, if not better than most famous games. Recently I got Nobody Saves The World for cheap, and the game is great, one of the best I’ve played.
Yesterday I added some indie stuff to my wishlist thanks to Summer Fest 2022 while people on the chat were screaming for Sonic, Hollow Knight Silksong, GTA 6, Morbius memes and looking to buy the next AAA game, tsc, tsc, tsc.
Indie games is where the passion is at currently, because it’s usually a few people that grew playing games and now are making them, while on big companies there are a lot of different interests that may taint a developer’s passion.
Sure there are good and impressive AAA games, but you will surely find a lot hidden gems while trying indie games.
Most of the actual devs working on big projects are also people who grew up playing games and are now making them. Most of them would happily make way better games if they had the freedom to, and many manage to be incredibly passionate about their work despite company culture being set up to crush passion. But if they want to keep making money, they have to listen to the management, which aims to maximise profit rather than quality. There’s a lot of love and passion in many AAA games where individual developers can make their mark (models, shaders, physics details, etc), but this is often overshadowed by the big picture, which adheres to one of a small number of models of success and probably adds gambling mechanics.
What’s sad is a lot of management also got into the industry because they loved games and wanted to work with them, but the desire to meet growth goals and avoid financial risks, or sometimes just plain greed, have overcome their respect for the medium and the end user.
There’s a lot of that “taint” in indies too. It’s most obvious in mobile games, but you get plenty of cynical cash grabs on PC too. Even games that aren’t cash grabs often have elements that lower the quality of the game to help it make money, because indies have to eat too. They just don’t usually go as far as MTX xP
Yeah. Like the Poppy’s Playtime thing and all that complex drama. Sticks pin.
What I really think about is how it’s a toss up between make a good “big streamers will pick it up game” and making a game that’s your voice as a developer.
Then there’s this short, but intense Indie horror called “Iron Lung” that has made a lot of rounds on Youtube, not just Let’s Play but commentary as well. I didn’t appreciate how effective Cosmic Horror could be, without a game like that.
You have to wonder though, if that dev was part of a big company, would Iron Lung be one of those, leave it on the cutting floor, games…
Even indies leave a lot of cool game ideas on the cutting room floor because they’re afraid they won’t sell enough to justify the time investment. Even hobbyists whose income is independent of their game output have to pick and choose which games they spend their limited time on, and often, the games with wider appeal win.
Lately there has been a lot of devs that left the big companies to start their own indie studio with the knowledge acquired in the years working with other talented people. It’s great for them to have this freedom and it’s a spark of hope for the industry.
On the subject of good indie games: if you’re looking for something else to play, I recommend looking at the games on Game Pass, even if you don’t plan on getting Game Pass itself. There are a bunch of games I never would’ve even heard of (let alone played) had they not been on Game Pass.
That is super thorough spreadsheet. Lots of titles I would love to play there. Think some like Alice Madness Returns is on Origin otherwise.