TLDR;
false assertions and equivalencies
bad isn’t “bad”, it’s all just potential, and to that end speculative in such a manner it shouldn’t be considered or a concern, and debating would probably be futile, leading to and endless string of speculation and “what if’s”
Long version:
alright lets break it down
games selling out, isn’t bad for the shop,
games selling out fast, isn’t bad for the shop,
games not selling out fast, isn’t bad for the shop
no, not at all,
firstly point 1 being “no one is redeeming coins since games don’t sell out” has 0 merit
and as always A dosn’t automatically = B (it’s a rather silly misnomer)
and there would be no (logical) correlation between free games not being depleted instant - to abandoning the program (in fact from the other perspective, quite the opposite, it puts less pressure on the “giving” as there is then no “need” to acquire a high volume in order to be able to give free stuff)
and let the conjecture run rampant:
(i’m not surprised if i start rambling during this)
let me posit my cents worth of the 2 highest factors leading to the current stock not having sold out
1, perceived quality vs price
2, “paranoia” = holding out for that “if something better comes along”
and then even tho a game like insurgency is inarguable good quality, it is also “old”, and slightly “niche”, so those that “wanted” it, likely already had it.
and add to that factor a possible larger quantity of keys than previous, because people complained their favourite game sold out too fast
you don’t know the why games aren’t selling out so fast, we can only guess
whether or not Chrono managed to get a ton extra keys compared to previous games(we don’t know how many keys those fast sell games had), we don’t know, but it’s a consideration since selling out quick have been a complaint
- popularity, all games will vary in popularity, (doesn’t make these games bad by any stretch btw). So when you have a game like Brigador, a lot of people are likely to go nuts. When you have a game like Poop, (that was still mighty popular remember), it falls into a different category,
it was a fad game, so that has partially worn off, and like insurgency many that wanted it would ofc ourse already have gotten it, and then the rest are left up with the decision, if they want to spend the amount of coins vs risk not being able to afford “the next brigador”.
(and that’s not even going into the other speculative potential reasoning for putting Poop up there)
now, taking aside the probability of XorY, lets mention the “incentive”
earlier people would look at the shop and see only sold out games, yes they could see what they had offered in the past, but there would be “nothing” for newcomers
with stock in the shop, because it didn’t all sell out in 2secs, newcomers can not just get in on the freebie action, but they have an enticement to get in on the action now, because there will be some that “just want to get something” for their coins, and don’t have the composure to wait for however long for “the next brigador-like”
(some will argue seeing the current stock/quality/popularity-not selling out fast, can act as a deterrent too, but the human nature is more prone to rash impulse and “getting while the getting is hot”)
what could be bad, but not detrimental, would be a total stagnation of claims, since that would mean wasted resources somewhere in someway
but since that is far from the case, (because again these are by no means terrible games unlike other giveaways), it probably isn’t going to happy anytime soon (even poop is still slowly increasing claims), and thus likely really shouldn’t be a concern
what should be the only concern you have in regards to the “ending of the program”, is the resources “spent” vs gain. Is there enough increased exposure, is it having enough of the desired effect etc etc etc vs the “cost” of the shop.
People claiming or not claiming free coins or using them or not using them to claim games doesn’t matter. Only how many of each vs gain.
If there is 50k visitors everyday claiming coins, no matter of how many games is claimed then that consequence is meaningless, since the visitors are still coming
If you have 50k visitors claiming coins everyday, and they do claim games, then it’s a potential cost that needs to be balanced somewhere, say from increased sales
If you have a severe dip from those same visitors, but games are still being claimed, the cost increases, if the game claim reduces along with visitor drop, the cost is lowered but also means a dip in “exposure”, so it would have to still make sense from a business point if that dip was worth it or too much
As long as enough visitors persists and new ones happen, whether they claim coins and games or not, shouldn’t “end the program” since it would make no pragmatic sense to kill what cause the increase.
if and when games in shop, price vs perceived quality, causes a dip large enough, is so far from your reach it shouldn’t even be a minuscule concern, since only chrono has any of the relevant data needed to make sense of such speculation to make a decision if the cost to continue is worth it
so games not getting claimed/not selling out fast, isn’t a bad thing, it potentially lowers the overall cost chrono faces from the program, which means more room to keep it going
likewise them selling out fast isn’t bad (for the shop), since it means the exposure is there, (but whether or not it has enough of the desired effect we can’t know), so we shouldn’t be concerned with it, other than it’s annoying if the game you wanted didn’t have enough keys, so next time they don’t sell out as fast, without being too big a drain in order to still keep being worth it cost-benefit wise
sry for the wall, i didn’t even proof read this time, it’s like 4.30am here
but again, bad assertion, and even worse causation reasoning, sit back and relax and don’t get worried about things so far out of your control, especially when you don’t have the info needed for any correlation