A couple of thoughts I’d like to put forth on this. While its true that sandbags alone provides a place for your soldiers to crouch behind, line of sight is what matters about whether you can get hit or not. Using your own tank as cover for your infantry to pass through reaction fire is important, as is using buildings and walls on the battlefield. If the enemy doesn’t have line of sight on you they can’t shoot you, so there’s plenty of full cover available.
While I agree that there’s some times some strange level geometry you can be hindered by I never found myself stuck on anything. I’ve also found myself trying to fire around a corner or barrier that looked completely clear only for my soldier to just empty their clip into a mostly invisible wall. It’s a bit annoying but it is pretty consistent with it so it’s something you soon figure out how to deal with. The cross-hair also shows an indicator if you have a line of fire or not.
Many times I’ve felt the game could really do with an undo action, many tactics RPGs lets you feel out movement and reset if you don’t like the outcome. But then most such games gives you full information about the battlefield. Valkyria chronicles does not and getting to scout things out would change the games fundamentals. But it is rather annoying when you thought for sure you’d reach cover but fall a few steps short.
The story is very slow and I’m not too greatly a fan of the style in which it is delivered, though I feel the first game was worse in this regard. In between missions you just sit around and watch either an elaborate visual novel or a pretty stilted anime. The story really does pick up, though it never ceases to be stupid.
Not sure what your framerate issues is but it does sounds like Vsync failing to reach 75 and locking itself to half, as it’s supposed to. As is unfortunately the case with most Japanese console games they’re not always perfectly ported to PC so I can see why it might run into an issue with unexpected things like a 75Hz monitor. Try to maybe turn off vsync and set “target fps” to 90?
I have experienced no issues with lag or odd frame rate problems on my 60Hz monitor.
If you didn’t enjoy the game play as it stands at the 3rd mission then I don’t know if further missions will change your mind much. Though if you did enjoy the game play but got hung up on the many little oddities, I would perhaps recommend giving it another shot another day.
Well I tried out The Flame in the Flood. Unfortunately, it is a game that I find has some serious flaws that create unnecessary difficulty.
The Bad:
I wasn’t particularly enthused by the music and sound effects. They honestly have a “Mute Dog” option. I didn’t realize why until I was partway into the game and the dog was barking at literally nothing. Or dandelions that I already had 20 of and were, to my knowledge, mostly useless. I guess the AI didn’t realize I had already picked everything up. The Dog also, to my knowledge, only warns you of enemies… well kinda, usually it’s too late by the time he sounds off.
A lot of the things to craft require items that require items. You get more of them as you go along, but some require doing “quests” that usually can’t be completed until much further along because you don’t get enough the materials you need.
The Ugly:
Boat handling sucks bad. I understand the idea is to have you progress forward, but if you accidentally leave an island, well fuck you, you can’t get back because you push off forward.
Predators. You know, I am okay with there being a boar here, a wolf there that you have to deal with. Not with one on every. single. fricking. island. past area 1. I ran into 3 wolves consecutively. Unless you know a wolf is there, you’re basically screwed because scaring them off doesn’t give yourself enough time to set up a trap. I shouldn’t need to set up a trap on every island. Oh yeah, and you can’t set up a trap near a fire, which is ONLY place that you would have enough time to set anything up after the predator (specifically a wolf) is alerted because it keeps it at bay.
Cure all or not at all. You can get multiple wounds per “battle”. But you can only cure all of at least the same wound at once, too bad if you have enough supplies for only one.
.
Needless to say it pissed me off and can go down into fuck you to hell land.
Yeah i got bored with it after a few hours as well. Couldnt put my finger on what exactly didint work for me but as a whole game is not very enjoyable.
Having an appropriately balanced game is probably the difficulty that a lot of such games run into. I have not personally spent any time on it, because typically I tend to avoid turn-based games nowadays.
That’s the thing here, i dont. I really like both turnbased combat and deck building aspects and this one ha s both of these things though ultimately cant force myself to like it much. And that makes me a sad sloth.
I find that a good decadent peanut butter and jelly on whole wheat bread does wonders for me. The sugars from the fruit jelly/preserves coming through for an immediate supply of energy, and then the carbs from the bread slowly kicking in after, with the final push coming from the peanut butter. I always always always use a nice thick layer of PB and J on the inside… So easy to make, delicious, and keeps me going, and going, and going…
Edit: (I actually like the King’s Singers acapella cover better than the original)
I knew we were friends for a reason. - bread exists for peanut butter and jam to maximize their potential for deliciousness and general bounce bounce mood.
Interesting, not sure why it’s not working for you.
Is your link on a separate new line? Or did you let it wrap around b/c it’s too long, otherwise the link works fine when I put it in.
Good review, I should definitely check it out, b/c I enjoy a lot of variety in puzzle platformers, and having some unique platforming mechanics is always good, hopefully not annoying.
Just played this game, bought it for 90% off sale and to be honest, that’s more of an appropriate price for it. Nevertheless, I had a good time running through it:
This one looked so nice and I was really looking forward to it, until it wore thin a bit quickly:
Good job to @DontBeSilly for having a review gone viral.
I looked at those awards and thought no one would possibly want to spend their hard earned coi… points on gestures like that, just seemed kind of pointless. Now I’ve even gotten a 2nd one myself and it seems I was completely wrong.
Also rather surprised to find my recommendation to still be at the top of most helpful for 90 days now. I never posted it here though, so I guess I’ll do that now.