unsure, haven’t bothered to look it up too much,
mine appears unchanged, tho i’m guessing since i also only had “2” fake games this roundup, they might very well also not have had cheevos (since i often try to not get achievements if i’m only idling )
-assumption: It could count towards you avg completion rate, without counting in your total achievements. Tho i would venture a guess that would be too much of a hassle for valve and also slightly defeat the purpose, thus likely not count at all
→
^this is usually the deal when Valve makes changes, they rarely “go back” [see “/effort”]
-i’d imagine the only “retroactive” games affected by this change, are games that still hadn’t met the threshold. Since previously when they made changes, “fake” games that was “on steam” had their privileges still, (hence why a ton of games “the day before” steam direct/fee/purchase rule, still had their trading cards the day “after”)
zup tho should be in the clear, you can see (because despite release date) it also had trading cards added before the current update. That couldn’t have happened unless it met the 100$ cut off
so i’ll imagine games that “has” achievements spam +trading cards, will get to keep it if it has sold the X amount Valve requires (they might ofc also have raised the 100$ limit), and games that only had cheevo spam, but not unlocked card, will be falling in the "you don’t count"category atm (until they then sell X amount i bet)
because valve don’t want to take a stance on “offending” games;
that would be labeling, mild curation, neither of which valve has an interest in (which was made clear in their latest “statement”), and would be tantamount to negative marketing which likely wouldn’t go ever well either (technically valve is still interested in selling the sht games too, since they do make them a little money, so why “publicly” negatively represent their product for reduced sales impact “directly” in such fashion)
-remember this is valve’s wuss “stance” on fake games, without actually having to weed them out/lose too much money, sorta them having their cake and eating it too, -and rubbing it in our faces
naa don’t worry about it
no question there, the “rules” haven’t changed on those, and they have been simple/clear for a while
card drops are never enabled for new games, games must sell X amount/worth (100$ before i believe) then cards become enabled, and they drop the usual way ofc, 2hour wait period then 1 card per Xminutes (depending on dev setting, usually around 20-30min±) -it’s been like this for a while
“opinions and speculations are my own, i’m in no way affiliated with valve nor am i deep in the loop like a dev with access to extra/certain things. Valve is not responsible for rampant off-course gnome thinkings”
ps:
not holding that sentiment against you