Update
Winners have been announced
Update
Winners have been announced
this is what i voted for,
this is mine,
and as we know; because itās mine, itās the only correct one, and anyone that votes differently are obviously not a real person and must be botting for votes to maintain the grip of the Matrix on innocent trapped batteries,
-because mine is right, so like what i like because i like itā¦ or else
Always struggling picking a GAME OF THE YEAR. Rarely(if ever) do i buy games of the current year, because why get something now, when you could get it later, for cheap. Guess iāll just nominate a particularly enjoyable one from the yesteryear.
Iāll be back, i guess.
There you go, Happy?
Moronic me forgot CrossCode left early access this year. Please disregard the brain damaged man going through.
Itās always a struggle!
This year I tried to ākeep it in the 2018ā by choosing mostly games released this year. But sometimes I donāt even know what Iām doing.
Some of these are games Iāve only watched and donāt own myself because I didnāt want to spend 12h thinking of something that is worth an award. But here are my āreasonsā:
@Gnuffi we have the same ābetter with friendsā: Gremlins, Inc. I love your VR choice (check out mine!). No words for your last pick.
@HouGuard your āgame of the yearā is brilliant.
@Enki Iām sweating just looking at your ābetter with friendsā. DESGUSTANG
(oh, and your āalternate historyā is the best one so far, although I also really chuckled at @TR3NTās)
This was really hard this year, not many funny categories I could just put whatever into this time around. Doesnāt help that Iāve pretty much played only 2 games this year, only one of which came out even recently, involves machines, VR, or friends.
Avoided looking at any of your nominations before deciding on my own. But it looks like Iām sharing a few with some of you.
Developer of the year has unfortunately mostly turned to āDeveloper who hasnāt actively screwed anyone over this year, to my knowledgeā.
Iām just picking random games because 1) my vote wonāt matter since i donāt vote mainstream, and 2) i just want the badge (and XP that goes with it)
I just want the badge, so all games are random, but Devolver as best developer (which theyāre not) and Enter The Gungeon as game of the year is a choice!
My masterpiece is done. I believe that Yu-Gi-Oh! Legacy of the Duelist: Yugoās Synchro Dimension (DLC) should win Game of the Year.
Just finished my own awards, though thereās a few here and there that Iām not 100% on. I spent way too much time on this.
Explanations below.
Really tough call here. I wanted to keep it to only remasters and new games from this year, ruling out a lot of good candidates for games that kept on getting updated (like Killing Floor 2). VR games were also ruled out, since they have their own category.
So, the final version of RimWorld won it out. Itās an amazing game, highly recommended to even the most casual sim fan. None of the other games were as consistently full of highs and screw-you moments as RimWorld, as even its downtime is a constant game of scaling up your settlement.
Really tough call. H3VR and Pavlov are amazing games by passionate devs, and both have taken a lot of my time, but Iām giving it to the reason I got a VR device in the first place and the most impulsive purchase Iāve ever made (one hour of time between seeing the announcement trailer on YT and purchase). It was awkward since everyone around me watched me freak out realizing that the āannouncement trailerā that came out of nowhere for the game was a PC port.
So, yeah. The reason why I looked into buying a headset in the first place, a device that I picked up partially in the vain hope that Psychonauts VR would eventually get a port. It took two years of waiting, but it was 100% worth all the avoiding spoilers and waiting it out.
Itās a proper point-and-click (obligatory @coralinecastell tag) adapted into a first-person view, where the canvas of your interactions is everything you can see. All your abilities in the game are seamlessly adapted from the original gameās lore and mechanics, ranging from telekinetic physics-based grabbing to clairvoyance as a teleportation mechanic, navigating the world by borrowing their eyesight for a moment, and of course, setting fire to things. It ends just as itās getting old on a very high note, and as a side note, I canāt wait for Psychonauts 2.
As a side note, this was a really close call. If you buy a VR headset at any given time, be ready to spend $60 on all three of these.
Iām stuck between this and Red Faction Guerrilla. I love both games to death, but while one has been steadily getting amazing content updates, the other got a 4K texture overhaul and audio cleaning that fixed all of my problems with the original release, all picked up from a completely different publisher at no cost. Youāll see me switch between these two a lot, even though RF:G got an award already.
There was no competition. No other publisher has been so insanely committed to its fans and respectful of its IPs. From saving Wreckfest, to reviving Darksiders, to remastering Red Faction, to bringing back old classics, to acquiring Timesplitters from CryTek, to navigating the legal minefield surrounding the Heavy Iron Spongebob platformers on the original Xbox, they have no equal. Theyāre doing exceptional work.
I put Focus Home here as ācompetitionā because I like Spiders.
Tough competition here, but Iāll give it to Metal Gear Survive for its use of the environment. (I can already here the collective groaning of every other user reading this). The volumetric fog walls, surreal visuals, excellent balance between style and function (randomized salvage gets dumped out unceremoniously by portals, zombies are prone to walking towards cliffs and looking the wrong way if you play your cards right), and the single best lighting mechanic Iāve ever seen in a game is here when your entire chance of success depends on if you can still make out the bright green light of Base Camp or a safe wormhole transport through all the dust. Thatās not even counting the survival mechanics, where animals can be found in hunting grounds of sorts, and a pocket oasis in the middle of the Dust is one of the most pleasant things you can come across.
When somebody suggested to me that Konami should add an angler fish enemy, I wanted to punch him. I can only take so much spoopy
Every other game here did amazing things with their artwork, being highly faithful to their source material and looking amazing. Cuphead needs no introduction, Vermintide II has a perfectly realized setting of classic Warhammer lore now decaying and overrun by a tide of vermin, and RF: Guerrilla has so many small touches in its environment that itās hard not to love even the sickly yellow dunes in the Badlands with the amount of variety.
I also have to give credit for Overkillās TWD and its great use of zombies as ambience. Resident Evil: ORC was a bugged mess, and Umbrella Corps is dead, but I really felt like those games were onto something with its ideas of fighting zombies as an ambient threat and environmental hazard. The more cautious you are, the more braindead their AI is to the point where the game feels like playing Dishonored on easy. Then, your gunfights have a multilayered complexity from having to quiet your enemies with LOUD GUNS before they fire their LOUD GUNS at you, making LOUD GUN noises. If you canāt keep your noise under control, the environments go from desolate and serene overgrown streets to hordes of tightly packed and angry walkers, and there isnāt a thing you can do other than try to continue your mission. Still, it does cheat a bit in obvious places, and it overall hurts the atmosphere.
Regardless of any of those things, MG Survive is in a league of its own thanks to its successful implementation of environment and visuals as game mechanics. Iāve already gushed about this game in the āFavorite Generally Hated Gamesā thread.
Most of my actual answers were ruled out since theyāre not on Steam (Sea of Thieves would have been my go-to answer here). I also donāt intend to buy Fallout 76, becauseā¦ well, you decide. So, a really fun game that didnāt really win any awards in my book (high praise from somebody that really didnāt care for the first one) won it out here.
The co-op fun of MG Survive is good and all, but feels more like isolated raids when the real part of the game I enjoyed was the singleplayer experience. Vermintide II won by a small bit, plus I know Iāll get called out super hard if I give MG Survive even one more award.
Hereās to another year of not having a computer strong enough to play From Other Suns!
Metal Gear Survive was my go-to answer, since itās hard not to admire how they nailed the series staple of hamfisted politics explained by sci-fi BS. Still, hats off to Darksiders III. Didnāt really imagine the Bible would be cooler if you added Warcraft-looking blacksmiths and giant rock monsters, but I was pleasantly surprised.
Cars are not cars. They are five ton objects that can be used as battering rams, explosive barrels, getaway devices, and most importantly, explosive-propelled projectiles.
Also, mechs. Sorry Survive. Not a chance. (put down your pitchforks now please)
Thanks for tagging me on this. I see that my reputation preceeds me.
Also like for effort!
I should have probably mentioned that the tag was under āVR GotY.ā Sorry about that!
Patience is a virtue!
Itās a shame that Fallout 76 isnāt on Steam right now, otherwiseā¦
itād have a mostly negative score?
About Fallout 76. I saw on PSN, only one week after release itās already gone down from 60 to 40 bucks. F#ck that must feel just dandy.
Thatās being generous
But, who knows, history isnāt made of ifs.
Pixelripped 1989 for me