Seeing that segment with all the incredibly welcoming tweets from so many companies, even as a pretty cynical guy like me. This was genuienly heartwarming.
Felix did great capturing the situation into a dense personal ten minute video. There’s still a few points i’d have to disagree with. Two to be exact.
At about 4:20 to 5:55, he goes over how Telltale kept on creating too many new characters and games to spread their creative energies, and how that partly was to blame. While that is true, he fails to tell where Telltale succeded. I believe Telltale was strongest when they had full creative freedom.(TWDS1, and TFTBL)
TWDS1: They based it away from Atlanta.(where the tv series group are) So Telltale had to only focus on their group and how they where developing through the game.(with exception of Hershell and Glenn, who’s only there in ep1)
TFTBL: This one was based in the future of the borderlands cannon. So they needed to know what had happened up until then. Then make some characters who would not often interfere with known characters(aka vault hunters). So some Hyperion employee nobodies,(Rhys and Vaughn) and some Pandoren con artists.(Fiona and Sasha) Then moving the cannon of Borderlands further along, while having Gearbox on quick dial for easy questions.
Next at about 7:40 to 8:45, he goes over some articles criticizing Telltales’ choice driven narrative structure and points to Detroit: Become Human as an example for good choice driven narratives. Which is of course also true, but keep in mind. D:BH is a triple A game. Neither Telltales’ games or it’s studio is triple A. Their studio size from a week ago might have told otherwise. But their games and how the company functioned was effectively like a indie studios.
Fuck. This took a while to do. Probably a really jumbled mess of sentences that don’t make no sense to anybody else but that’s fine. Gonna check for grammatical errors later tomorrow.