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Good, fun, cool, weird, silly, etc. game-related YouTube Videos you recommend


#243

I find that the old unaltered cinematics looks better because they are a bit fuzzy. The models don’t get any better because you put a sharpening filter over the whole thing and it only serves to highlight the flaws.

This prompted me to sit down and watch all the D2 cinematics again though, it’s still a pretty good story. Especially for an ARPG.


#244

#245

might give this game another chance maybe sometime in the relatively far future, been playing a bit of Grim Dawn lately and enjoying it when i do, moreso than PoE, which i found quite boring i must say; i also have a natural dislike for its MMO aspect i think, there’s something about seeing all those other players running around in the neutral zone that bothers me, had the same feeling in The Division, whereas at least in Grim Dawn u feel it’s u, the player, the hero of this world that actually affects the world your in, whereas in those other games it feels like yr on a guided tour with a frikkin tour bus (even if u actually play alone) where everyone and their mother goes through the same motions just before/behind you, lol (even though i know it’s the same with purely SP games, at least u dont see it there)


#246

I hear you i only interact with people when i need to trade for a unique, maps or flip currency. People have suggested the ability to be able to use your hideout as a primary spawn instead of towns but GGG wont do this because they want players to see peoples MTX cosmetics to entice others to spend cash. In the end it’s all different strokes for different folks. Good luck with Grim Dawn. I’ll probably play it again at some point it’s just hard to give up the 1500 hours of stuff i amassed in PoE. 1500 hours isn’t much at all for an arpg but for me it’s something. I tend to get bored of everything pretty easy especially games and even IRL stuff like jobs, relationships, etc.


#247

btw, been a while since i checked it out; they still charge you for bag space/stash? -that was always/initially the point that turned me away, since in an arpg/“loot fest” didn’t really felt it “nice” if being intentionally hindered in that way/area.
I get they have to monetize their game someway, but back then it just felt wrong to me there -unless i misinterpreted something completely even? :grimacing:


#248

Yeah they sell extra stash tabs, specialized tabs for maps, currency, essences, divination cards, etc. they also sell supporter packs that give themed armor sets, effects, portals, depends on the pack and also comes with points worth the pack’s value itself to use on tabs if you want or more cosmetics. I mean you can make do with tabs they give you if you don’t hoard everything under the sun. If you want to trade tho u might want to buy a premium tab to make trading a breeze or you could go old school and set up a shop in the forums with procurement.


#249

:point_up_2::wink: i have a mule, for every item category, purple and blue in Grim Dawn :joy: -in a singleplayer game that has a mod for an (offline) digital stash tool no less :rofl:
even in d2 i would keep duplicate items regardless of “perfect” stats, not even for trades, but “just in case” i might make another character that could use it -when i never did :smile:
… hoarding might be my arpg middle-name :thinking: i just can’t help it :grin:


#250

At the end of the leagues i just root thru my uniques, currency and so on and dump them into the specialized tabs i bought and vendor everything else. I keep one character on my account and delete everything else. i mean we get like 24 character slots or something but i just dump everything every 3 months.


#251

For all you pixel art game lovers out there. Maybe you’ll find something here to add to your steam wishlist or just keep an eye on.


#252

What was the name of the tool again? I remember using it, or maybe it was in Torchlight 2. But I’m sure going to need if there’s for Grim Dawn, I’m piling up on blues and starting to see my first purps. :rofl:


#253

GD Stash http://www.grimdawn.com/forums/showthread.php?t=23414 (forums are down for maintenance as of posting tho should be back up “soon”) might be some good/“important” info on there to check beforehand. https://www.moddb.com/mods/gd-stash/downloads
forgot an alternative
Item Assistant http://www.grimdawn.com/forums/showthread.php?t=35240 http://grimdawn.dreamcrash.org/ia/
they differ in functionality and features but both serve sorta the same purpose, albeit in different ways (irrc item assistant doesn’t work with GD x64 mode tho for now)

^it might be easier than mules/manual stashing, but idono, i just like having the “physical” backup that i can put my hands on, since i’m always “paranoid” about leaving my precious shinies in the hands of some digital ledger :blush:


#254

Thanks :blush:


#255

Considering it’s space weekend on chrono and this popped into my recommended i figured i’d post it.


#256

“caution, massive shilling in progress”
“this game can and will become what it wants to be, -one day”, sure… but how long is “enough”, how much more dev money?,
and wth is up with the circle of hype, over nothing. “you can do this and that, and this happens” -walking around in a set piece demo, none of said things occur…
how is this different than “just riding around skyrim”, taking in the view… albeit at an elevated height… oh right, use console commands for noclip/flying, and whoopdee freackin doo, you can park your horse on any mountain you will, and stroll down the nearest village and watch npcs look awkward…
am i the only one, 100% not impressed with this?, as it’s not really anything we haven’t seen before… hell even no man’s sky did different planet biomes you could fly around to :rofl:
-still calling it a hyped vaporware until actual release, in a playable state…


#257

We won’t live long enough to see, why should we care?


#258

I’ll definitely be more interested in Star Citizen once it gets an actual release date. Until then… I can always buy Elite: Dangerous, Everspace, or Evochron Legacy and get a full space sim game experience.

Also: Evochron Mercenary (Legacy’s predecessor) you could land and dock at cities on planets. Not as extensive as the one in the video, but still a thing. And there was a real atmosphere simulation on it. Go too fast and BOOM! pop goes your ship. Go in at the right speed and angle and you got yourself a perfect entry. The game was also super small for the size. We’re talking less than 500MB.


#259

after experiencing the absolute emptiness of both No Man’s Sky and Elite: Dangerous i’m convinced it will not be possible during our lifetime to see “full-fledged universes” where u can travel in and that actually “feel” real and not just empty with a bunch of NPCs (or menus) left and right that ask you to imagine that yr in a “real” universe

the only way to make that possible will be by developing AI that actually simulate desires, ambitions, and goals and have that influence their speech and actions and have that play out in cause and effect that is both tangible and affects the world you’re in as the player.

as long as that is not possible, those worlds will keep feeling empty and completely devoid of any “real” life since the only way you can more or less achieve that is by designing everything by hand like in the Witcher 3 or RDR2 etc.

so y, maybe our kids will experience that dream…


#260

Well the universe is quite a whole lot of empty space. The abundance of solid rocky planets and creatures in those games is far beyond what we currently know about our own reality.


#261

yes but no, that’s not what im talking about. I’m talking about the fact that whenever u visit space ports or planets or whatever and deal with NPCs (or menus, again), you pretty soon get the feeling there’s no actual content there, there’s no soul, there’s no personalities, there’s nothing there at all.

It’s like going to McDonalds, but a million times worse, basically.

find me 1 remarkable character in those huge universes, just 1… or even just 1 NPC with an actual personality, just 1 …


#262

I don’t know about Elite Dangerous, but in the case of No man’s sky it’s just simply a plain terrible game in every regard. I’m not sure it’s fair to let it tar the whole of the space sim genre.

I don’t think that the point of a game like Elite dangerous is really a strong cast of characters and an engaging story to play through. The point is to create those sort of memorable events yourself, how good the game is at offering that I don’t really know. I do remember Freelancer, at the time, felt like a huge well realized universe you could do whatever you wanted in. Still couldn’t say I remember any NPCs in it but it was a great game for “roleplaying” a star traveling explorer, trader, mercenary or whatever you wanted to be. I have not played the X games myself but I believe they are also very good large simulated universes.

As for if it’s possible to emulate a proper universe, I think it might be, the old Elite games managed some how. The problem is that we’re all a bit hung up on graphics and that’s something that really bogs what a game can become down. A good example that showcases this is Dwarf Fortress, the level of simulation that goes on in that game is absolutely staggering and while it’s “just” one planet I’m pretty sure if someone wanted to do it it could be applied to a universe.

But yeah probably wouldn’t be possible to create that and also have beautiful 3D graphics representing everything being simulated.