Diablo Immortal

Ok, fine, FINE, if nobody did it then I will be the one to talk about it, but keep in mind this mostly an excuse to post a lot of memes related to the event.


So, first thing off, Blizzard, or since the two of December of 2007, Activision Blizzard Inc, is the actual owner of beloved and respected videogames series like Word of Warcraft, Starcraft and Diablo (as well as hundreds of tittles over the years of the Activision part, starting with Atari or even before to this day, but that’s for another story). You have to understand, in theory, both Activision and Blizzard work like separated studios, but they are owned by the same people; they have the same boss.

Brief history of Blizzard fanbase

Due to high quality and polished, big universes crafted often to feel alive in addition to the multiplayer experience, Blizzard found -quite- early success with Warcraft and Starcraft, mandatory refferences to the RTS genre and Diablo and Word of Warcraft as ARPG and MORPG each. This resulted in a very loyal (and a bunch of times, irrational) fanbase wich pretty much would buy and defend any practice the company would take.

Diablo 3

This said, Diablo 3 was a big miss due to several problems: you needed to be online to play, even for single player but the funny side was that crashes, lag and connection problems were everywhere, and they weren’t fixed until a good time passed. To add insult to the injury, the game wasn’t even close to the expectations Diablo 2 fans had, wich while being very high, were more reasonable than what Blizzard delivered.

To this, add an auctionhouse in game with real money to buy the most powerfull items and later be closed, infuriating this way both sides of the public (let alone people who spent real money there). While the end of the auctionhouse was probably positive, it just wasn’t justified in the first place the way it was implemented, if in any shape or form.

Last, but not least, they promised player versus player gamemodes, thing that the players never got (just a desolate area to “duel”) and many other mechanics and things that would make the game better ended up being just that, ideas.

Bad following

So, years after, Diablo 3 has disappointed even more, with a “tiny” expansion or big DLC, priced as a full game for a long time, uninspired season rewards and changes (if any changes at all) and a DLC of one extra character priced ridicolously high (being the nechromancer, one of the beloved classes in Diablo 2) wich had to be there in the first place.
Some games try to redeem themselves like No Man’s Sky has been doing for a while now. Diablo 3 was not one of them


Blizzard decided to start a big campaign of announcements, teasers and so on to let everybody know a big Diablo thing was coming, and would be announced in Blizzcon (where they save some big news for every game in order of justify the big ad that the convention is). Everyone though Diablo 4 was coming, or at the very least, a very important rework of the game in addittion of a big expansion.


Then they announce a new Diablo game, wich looks extremely close to other mobile ARPG tittles the company they worked with has created before, and will have new mechanics that “fans has been asking for years” (a few, details are not out yet). The public reaction, made entirely of pc dedicated players, was not happy for the following reasons:
-Blizzard not only fueled the “hype train” but kep this announcement to the end of the presentation, as if something great and big was coming.
-People sometimes travel from far away places to attend such event (on top of paying money to enter, justified with some pins, a bag and in-game rewards, but keep in mind the entry fee is mandatory.
-Blizzard is (or was) a company focused on pc mainly, sometimes only in pc depending on the tittle, so it’s obvious people there are not the target public for such product.
-The answers of people announcing the product implying the fans are just wrong, “don’t know what they want”(words used to say WoW fans are just nostalgic and dumb, wich, luckily, they ended up backing and throwing vanilla wow, only a decade later) or should purchase a very expensive phone.
-The overall lack of touch with the community the company has reached, not only ignoring above mentioned points in order to reach the asian market where gaming in phones is a very big market to exploit since the worker class is earning more money lately and therefore is huge demmand.

They basically asked Diablo fans to pay the entry fee and travel to say in their face they are no longer the public target of the product they love, not even enough to give them a tiny something in exchange, because new customers means more money

I will now add a video that show the general disaappointment and a ton of memes because I want to.




Lines to try the new Diablo game

Straight up mandatory shitpost


Best Diablo Immortal meme ever!

Oddly enough earlier today I posted this reply…

…to the topic…

This is relevant to the discussion of Blizzard in general, not to mention a lil bit of Chrono.gg community achievement whoring. I digress, so on that fateful day that I quit WOW, I quit all things Blizzard. Mind you, this was done back in July when 8.0 went live, not because of the debacle that was Blizzcon. Cancelled any relevant subscriptions and uninstalled every game. Luckily I never wasted money on Overwatch and I got Diablo3 for free due to a WOW promotion. I F2P Hearthstone, Heroes of the Storm, and both Starcrafts. Sadly though between mounts/pets/subscription fees I spent a shit ton of $USD$. Welp, never again! Begone, Blizzard!!!
P.S. For the LULZ


Very neat addition the diablo inmoral link mate, thanks. Any plans for a lesser drug now, like heroin?




*Trigger warning, this post contains mature subject matter and is of a satirical nature.


Nope, nope, nope. Heroin is much too hoity-toity for me. Negatory on the hipster drugs, Eidos. That being said I am gonna totally fly out to Europe. Somewhere in the Russian Federation, or one of the independent republics of the former U.S.S.R. even, like Kazakhstan. Back in the day I saw a documentary that mentioned Kazakhstan, “It is a very nice!!!”. Once there I will find an abandoned flat to squat in. Then I will buy some over the counter cold medicine for the codeine, gasoline, hydrochloric acid, iodine, lighter fluid, paint thinner and matches for the red phosphorus. Next up, I will channel my inner “Walter White” and cook up some street level desomorphine a.k.a. Krokodil. I will not consume Krokodil intravenously like a common pleb. Nor will I partake via freebase, RIP Whitney “Crack is Wack” Houston, press F for respects. My imagination tells me that Krokodil taken orally will “taste like ass”, not that I ever tasted ass before, in my mind it would taste like poop :poop: . However, I will be carefully crafting said Krokodil into suppositories. Wait, what… Krokodil suppositories you may ask yourself. It is because I will be plugging. After all, I have been taking it up the ass from Blizzard for 10+ years, why change that method now. So long and thanks for all the fish, Activision Blizzard!

Substance Abuse and Mental Health Services Administration - USA
SAMHSA’s National Helpline ~ 1-800-662-HELP (4357)


initially, yes

again, initially, for the first week. I was there, it was miserable waiting in 1000-person queues to log on, but that was because they underestimated the fanbase or overestimated their server bandwidth. Either way, it was fixed within first month and everyone else that was actually playing the game (instead of whining about it) were able to maintain a solid connection. I personally tested and safely ground hardcore Inferno (hardest difficulty originally) from multiple countries - both developed and third-world, all over Asia, NA, and once in EU during a flyover.

Yes and no - it was run BY THE PLAYERS and had both in-game gold and real money sides…you could sell an item for whichever you thought it would make you the most. Players as a whole weren’t sure what to think about this…Korea banned it immediately before release, saying it was a form of gambling, but most other regions decided to give it a shot because it was a way of selling amazing gear for any class other than your own. It wasn’t the AH that was frustrating, it was the way loot design was formed around the AH, so loot was pure random (any class) and gamers ended up selling 80% of good gear on AH because 5 total classes but only playing one.

As soon as they removed AH they incorporated the Loot 2.0 patch with the change and the 20-80 rule flipped: 80% of loot rolled with stats for your class, and 20% came focused for other classes…the game became instantly more fun because you didn’t have to sit around bargaining/auctioning a bunch of gear and bidding on gear you actually wanted.

it was just a change.

WoW has an AH, do you condemn that? Same company, same devs, tried to incorporate a system from one game into another. It was not as popular with the Diablo fans, so they removed it and made the Loot 2.0 disgustingly fun to compensate. I played 100s of hours with AH, after Loot 2.0, and skip 2-3 seasons then come back to see what’s changed when my brothers invite me to all play together for 1-2 month quick season.

yes they did. We never got it, I agree. While slightly disappointing, I honestly don’t play Diablo franchise for its PvP - it is a Hack’n’slash action-RPG that I play alone or with up to 3 friends. Diablo 3 has gone from good (but slightly controversial) to great over the years. And even though I loved Diablo 2 back in the day, I can’t go back to playing it. It has not aged well.

I feel like you’re overreacting for the memes, Diablo 3 may not be your cup of tea but it is not a bad game and you have to admit Blizzard has put years of extra work into the game that they didn’t have to to make it even better.

HOWEVER, here in the West we can agree no one asked for or wanted a mobile Diablo game. I live half my life on each side of the Pacific, so in the East (Japan, China, Philippines, Singapore, Indonesia, Vietnam) they are excited for this new Diablo game…or at the minimum curious. The reaction is vastly different. I’ve already discussed this heavily with my brothers but we agree, none of us are really planning to play Diablo Immortal, but that’s because none of us enjoy playing in-depth games on a tiny cramped screen. There are good genres for mobile - hack’n’slash aRPG is probably not one. And it probably won’t be a bad game to be totally unbiased, just not really what we all prefer from the Diablo franchise.

But the memes are funny, and I do hope Diablo 4 comes soon. I helped alpha and closed beta test some very interesting content for the 2nd Diablo 3 expansion that ended up getting cancelled (supposedly, but I’ll bet $60 it got added to D4)…basically the public only saw the Necromancer class released with a couple extra maps and new sets but there was other stuff we were testing that never made it live. My guess is, all that content will eventually show up in Diablo 4. At least that is my hope.


That’s probably the best shitpost I saw in months. I feel honored.

I have a very good friend in there, I can try to connect you both to make you squat like a true slav. (Sadly he’s far away from the motherland for a long time so, you will have to look for your personal squat-sensei).


Not for me or some of my friends, it kept having problems from time to time until season 2 or so, I don’t remember the exact date because well, I said “screw it until works fine”.

Well, if we had no AH in the first place, such design has no reason to exist. It’s like when videogame companies make game’s progression slower on purpouse to make it longer or add paid boosters, and not because they think it’s the optimal way but because milking money.

Absolutely, it’s a fiesta of infinite scaling and inflation where gold is less and less valuable as the time passes. Many years ago you could buy low level materials, items and so on with your brand new character, now a level 0 white armor piece costs several pieces of gold making completely useless the economy of the game.

I condemn the mix of real money and in-game money.

I don’t think it either, but they promised and backed up because reasons.

As you probably can see by now, I’m a Diablo player 3 myself, and I’m not exactly happy at all how Blizzard took care of the game. I’m not saying it’s an awful game, by any means, nor that Diablo 2 is a polished game that holds today standards, but, each on their time, are quite different.


lol I’m looking forward to Diablo for mobile

My phone is a bit out of date to give it a try being a 6310I


but for travelling times in buses and such sounds good. I’m more of a book user in such situations but mostly because the hassle of batteries, money, maybe losing it… I just play at home sometimes, with or without friends.

One thing is for sure, if you have access to the asian server you will never lack rift partners.


is the game out yet? i cant wait to play, im sure there’s gonna be some sweets micro transaction <3 <3 <3


I see no reason to be so pessimistic yet, Blizzard has a face to lose, so maybe it’ll have very little IAPs. Clearly mobile gaming needs more big titles without p2w and/or full price games. I’d happily spend 20€ on a full mobile Diablo.

1 Like

for me i dont care about all that drama, my problem is that they licensed diablo to a ripoff maker in china to “break” the Chinese market (where Mobile game is already big (might be bigger than Tripple A)


I don’t know mate, they tasted the blood with Heartstone, and even cancelled a big project because well, would never be as profitable as such. Developed with NetEase, who already made Diablo clones and were fueled by microtransactions, I wouldn’t hold much hope.

Blizzard lost many of their faces already when they stood up against some practices, and they are more and more related to Activision as time passes.

Gaming in phones is “just” big because of the ammount of money it moves, and that is in part because microtransactions, wich by the way, always sounded stupid to me since 5 or 10 euros (let alone more) has nothing of micro, but whatever.


really just tryna stay optimistic, PUGB mobile and fortnite are proof that money can be generated without being p2w


*Don’t mind me, I am just a simple meme farmer. I be keeping it civil. Throwing no shade here. Much love…


I have no idea how those works but hey, I will look it up. Maybe phones can be saved, after all, we had the Snake game right?



they are both f2p with skins being the only IAPs, akin to TF2 or Dirty Bomb.



Great meme harvest this fall, if I do say so myself.
*Combined images for convenience


I heard about the controversey for Diablo Immortal. Blizzard got an audience of PC gamers to come, then told them it’s for mobile. Bait and switch. But I might be oversimplifying it I guess.

I’ve noticed that these forums tend to not pick up on popular controversies, which I honestly like. Since controversies tend to make people mad, I don’t really care to be reading about how mad every person is. Otherwise I’d go on reddit.