05.10.2018 Daily Run Breakdown
I’m sorry for not posting the last 2 days, but the daily runs were pure cancer recently. Yesterday I couldn’t even finish in top 10 after probably 50-60 tries and managed to hit only #17 in the end of the day. I will give you a glimpse why, but won’t explain it. I will just add that the map layout was total cancer.
Previous day cancer!
Let’s get to today’s run because it involves a lot of running around AGAIN, but it’s far more forgiving and has plenty… really plenty of gear and options for every taste It’s one of the most interesting and diverse daily runs I’ve done so far.
If you are not that familiar with the Ancient Sewers biome you might wanna check my explanation and enemy breakdown in the Biome section in the OP!
Spiked Boots - I decided to choose them over the Spiteful Sword for number of reasons as a starting weapon. First of all I know it’s not that hard to get damaged in this biome to utilize the sword, but the boots land critical hits constantly. The trigger is to hit an enemy that is starting his attack towards you - this is basically all the time and of course it does wonders against the boss (you can easily just tank his damage and just press your attack button)! Also they have a special ability - like all boots they can kick enemy projectiles and turn them harmless for you, and on top of that they now can damage enemies! We have plenty of Disgusting Worms in the sewers so why not take advantage of the bombs they drop after being killed?! Kicking those bombs in the faces of your foes does insanely quick work of them.
Sinew Slicer - The first gear pick up that will save you a lot of time while you just toss it among enemies and fight on the next platform while they bleed out. Only 10 seconds of cooldown like every other turret is just amazing.
Toxic Cloud - It can get rid of the pesky flying enemies pretty easily and it’s worth it to drag it along for a bit… you will open the chest anyway, so make use of it.
Ice Bow - Not really useful or practical for a Daily Run, but it has some advantages here. It kills the Kamikaze fliers with 1 shot of course while the Spiked Boots aren’t that helpful against them with their short range. This bow can lock enemies in places for maximum advantage. Few times in the run I used it to lock Disgusting Worms in place from the other side of the screen so they can’t move until I get there to take advantage to kill more enemies by kicking the bombs they dropped. Also don’t forget you can freeze the giant mushrooms called Spiker, which have plenty of health and a really annoying attack.
Oil Grenade - I replaced the Toxic Cloud with it without even reconsidering. It does less damage, so it doesn’t kill as well as the cloud, but it only has 8 seconds of cooldown (instead 20 for the cloud) and there’s a Fire Grenade eventually and even a Torch if you wish to go for, which I will talk about in the extra gear section below. This still takes out the flying enemies pretty easily or the worm spawns from the Purulent Zombie.
Fire Grenade - So far the Sinew Slicer was doing pretty good, but having the oil 'nade on the other slot makes this beauty a must pick. It’s shame we take it in the end of the run but I will address this issue in the Pathing section down below. The turret is pretty useless for the boss anyway, but this grenade totally destroys him.
Torch - It’s here, just laying in a chest. You might want to give it a shot if you feel more comfortable with it, especially when there’s an Oil Grenade. I didn’t went for it, because it’s a bit slower for brutality weapon and lot slower than the starting boots.
Knife Dance - It might be a great option too, but I wanted to do the Fire/Oil Grenade classic combo for fun. Also 20 seconds cooldown might be tad much for the run. Doesn’t hurt to experiment though!
There’s a lot of running around and empty corridors. Don’t expect to be able to kill 3/4ths of the enemies, even 2/3rds is really hard. The 2 Cursed Chests make the pathing really constrictive. I would have loved to get the Fire/Oil Grenade combo as early as possible, but this run just didn’t let me. That is of course if I didn’t wanted to run without gear for ages and waste tons of time.
Area #1 - We need that gear to make it easier so this is a must to go place right at the start.
Area #2 - You may try to use this area to clear your curse from one of the chests later on, but I found the Ice Bow more useful early on and this Skill Scroll helps a lot to start with more damage.
Area #3 - It’s faster to go there instead to the left corridor because it’s straight ground slam drop. Taking the curse at this point is advised, because there aren’t much places to clear it left, what about the second one that comes later too?!
Area #4 - Nothing special, though you better pass on the enemies that are at the start of the drop to this area only to loop back up with the star for extra points. You should have few seconds of the star still active entering Area #5 for few quick kills after you pick up the Oil Grenade.
Area #5 - As you can see it on the map it’s the biggest room in the run and it contains tons of enemies. It’s not worth it to waste all your time here though. Grab the Star and head down to the right towards the Skill Scroll and get out.
Area #6 - Not much enemies here for the star unfortunately. Drop down pick it up and kill the 5-6 beings roaming around than you can get cursed.
Area #7 - I had to leave this for last because it’s not possible to lift up this SECOND curse before the boss. It’s really packed area so you will get tons of extra score from the second elite and the star when you loop around. Just make sure to take out the Spiker before doing anything else if you are cursed.
Area #8 - The huge Acid Pit was really unpleasant surprise, but it is what it is. Whatever you might try you will get damaged by it and like in Area #6 you have only handful of enemies to use this star except you have time to get back to the right side of the acid pit, but this is doubtful.
Boss Fight - The Spiked Boots totally destroy him and like I said in their paragraph - you can easily tank him with them for extra damage, just taking the hits like a true man lol . The Fire/Oil Grenade combo devastates him as well and don’t forget to freeze him with the Ice Bow when he winds up for the jumping attack - this is his way of wasting your time ;]
At time of posting #5 in the scoreboard in 9 tries > Leaderboards 5th of October 2018
GL HF and cheers, because it seems it’s a beer day according to the guys in the New coin shop games topic!