27.08.2018 Daily Run Breakdown
I will try to keep short for today, because you already have a pretty on point input of how bad it really is Somehow I’m at #3 spot for few hours though - the highest I’ve reached!
Thanks to @Fraggles (don’t you dare hide your breakdown!) I gave the starting default Rusty Sword some attempts after previously I deemed it somehow worse than the Valmont’s Whip which was huge mistake. At firs of course I managed to die 30-40 times with the Cursed Sword in the span of 10 minutes
You already have some insight about the Biome and I can’t agree more with Fraggles so I won’t describe it this time
GEAR
Rusty Sword - it’s really bad for sure, but can help initiating the speed boost until we grab better weapon. I try to kill only enough enemies with it to get speed and than maintain it in the first long section horizontally to the right.
Hayabusa Gountlets - unfortunately drop only on 4 Cells active and they made the run pretty easy for me by lashing out incredible damage - everything dies from like 1 hit. Don’t worry though … even without those you will be able to completely the run for the sake of it, because of the following 2 items:
Double Crossb-o-matic - Pretty close to the start and probably it’s better on ZERO Cells, because Fraggles said it has “Spreads burning oil” modifier. It’s thrown and forget most of the times - it can lash out insane amount of dmg while you are close to it to keep it operational.
Fire Grenade - Yet again - throw and forget and on ZERO cells you will get pretty good synergy with the turret, but I will advice to use them separately before you can grab a decent main weapon. You don’t want to be on 2 cooldowns only relying on the Rusty Sword.
Pyrotechnics - Probably the most valuable thing for ZERO cell attempts, but being so deep in the dungeon is what makes this run harder than usually. I almost didn’t had to use it on 4 Cells, but proved useful to deal with enemies on the far side of the screen instead of running to them.
EDIT : Important one for ZERO cell players - There’s a Balanced Blade between the teleporter for the Pyrotechincs and the cursed chest, but probably you won’t need it after grabbing Pyro.
PATHING
Area #1 - I marked it on the map right to the elite, because I was mainly sprinting to him for the Hayabusa Gountlets drop. I killed few enemies at the start and than just maintained my speed boost by stomping on the Inquisitors. I take the turret before the second teleporter (to make easy work on the Elite) and head back up skipping the star and grabbing the fire nade. After killing the elite I had to loop back killing everything that’s left by taking advantage of the 2 stars. This is huge time loss, so every dodge master will go with the Cursed Sword instead, but so far there are no such masters with better score than mine.
Area #2 - nothing spectacular here so kill whatever you deem worthy, but it’s marked because after it you can go either for 3 or 4. I had better timing with the current order, but for some reason I think getting the Cursed chest + the scroll before it might speed things up - it’s 2 points of stats increase after all!
Area #3 - Pretty good place for making tons of score, because the star is at it’s entrance and this allows for taking advantage of it’s full potential.
Area #4 - You can use the star at the right of the teleporter in 3 ways - Either kill everything around it or kill everything before it and when you grab it go towards the chest. I can’t recommend the 3rd way but it’s exactly what you guessed - go to area #5 with it.
Area #5 - Here you will be able to get to the only viable weapon if you are at ZERO cells, but requires having the Teleportation Rune. Get the secret for easy +20 points too. I leave all the monsters on the platform below the secret untouched - that way I can take full advantage of the Star in the Pyrotechnics room on my way back.
Area #6 - The perfect Curse clearer from the chest from #5
Area #7 - Tons of enemies, but at this point you will have decent gear to clear all of them while making use of the 3 stars.
Boss Fight - You won’t have issues with the Pyrotechnics here, but I kill the boss for like 3-4 seconds, because the Hayabusa Gountlets have +100% DMG to a burning target. He swings once and he is dead.
At time of posting #3 in the scoreboard in 51 tries > Leaderboards 27th of August 20181
Hopefully I will be able to keep this rank with the 5 hours remaining.
GL HF and see you tomorrow!