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Dead Cells - Daily Run Breakdowns


#184

Japan knows that Y/M/D is the best format because of sorting.

It has been discussed before guys, but like everything in this world, even if everyone switch to the best formats, we know US will still be the annoying kid that won’t. :wink:


#185

2019.04.11 Daily Run Breakdown - #1 Again (Finally!)

Well… have to actually share it even though I was bit faster with the same score 1040. Good job from my opponent who was a thorn in my side for months now, but that’s why I’m doing this - will love plenty more competition :slight_smile:.

I came across a serious bug from the Hayabusa Boots allowing you to kill enemies through floors and walls and I wasn’t aware of this thing 'till now. I hope me not knowing about it didn’t hindered previous runs of mine, but for sure this will be really useful in high cell runs :rofl:.
Motion Twin… PLEASE FIX!

It’s the Toxic Sewers so no much need to talk a lot about it. Be careful of the Kamikaze Bats and scorpion ambushes. Apart from that… try not to get killed by the poison/acid pools especially when running around with active curse.
It was a lot of free routing like yesterday, but for me to get to the top places I had to loop around with the stars themselves and try to kill EVERY enemy out there, because it’s totally doable today.
Unfortunately I was pretty busy and there are only few hours left, but at least probably can be a bit gameplay informative :slight_smile:. I even had to drag an Elite again to kill him with a star active, so there’s some epileptic action going on.

In the video I switched areas #5 and 6 because the Spite Sword felt a lot better when there weren’t much enemies left.

P.S. I’ve never ever seen a single portal to connect 4 junctions in a Daily Run like the one between the start and 3,5,6. No idea how the RNG machine made that :smiley:

Leaderboards 2019-04-11 - Was about time for a Chronie to place where it matters!

Have a great… whatever you are having and cheers!