Buff Back Giveaway: Final Round - Game 16 is officially over


#101

Yes clearly the game needs a minimum of 2 participants. But you can’t even gain more than 2 if you start the instant a 2nd player shows up. Thus I would suggest holding off on round 2 for at least an hour or two to give further participation a chance.


#102

Maybe this is why Discobot has kept us both at the starting space, haha. I’ll take you up on that then.


#103

@discobot roll 1d4
I’l try


#104

:game_die: 4


#105

I see Kirby, I play^^

@discobot roll 1d4


#106

:game_die: 2


#107

Draw Again c:

@discobot roll 1d5


#108

:game_die: 3


#109

xD Draw Again

@discobot roll 1d5


#110

:game_die: 5


#111

Now I Lose Turn… when does a turn end/begin?


#112

Count me in!

@discobot roll 1d4


#113

:game_die: 4


#115

:game_die: 1


#116

No I don’t think a 4 is draw again, 2 and 5 is. You’re walking the wrong way around.


#117

Yeah, my bad haha I deleted it


#118

So far we have 5 participants who have rolled for turn 1 and the state of the board should look like this:


Edit: @ascherwedel added.


#119

@ascherwedel rolled too


#120

@SeekerSupreme Since you landed on that space, your roll begins after the current turns of rolls is over. You’ll be free of that panel’s effects by the time ascherwedel has done his 2nd roll. (As of this post, not overall).

I’ve gone ahead and added every new participant to the turn list (on Game 8’s post) in the order that they joined the game.

@discobot roll 1d4


#121

:game_die: 4