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Steam Reviews


#400

weeps in baby I’m not!


#401

puts some more tabacco in his pipe while looking for his cane to fend of band of pigeons


#402

My opinion on Shadow of the Tomb Raider.


#403

First update in 3 months, I have dramatically cut down on the number of reviews I write…

I just finished this review though, and it’s coming for free on Epic next week, I would strongly encourage everyone to try it out:

The other really good games that I have reviewed since my last update:


The Negative reviews since:


The Free To Play/Teaser games that are worth your short time required:


The Pretty Good But For A Restricted Audience:


And lastly, the ones I could have gone either way, and was on the fence about, but ultimately decided that they had some merit to be positive:


#404

he says, still making more than 1 review a week :no_mouth:


#405

Writing a review is super easy for me… having the time to play something I want to then write a review about is another story…

You can see quite a few writing gaps in my timeline there. :stuck_out_tongue:


#406

Uh huh. I can see that. O_o


#407

I hope they adjusted your paycheck to reflect that…:rofl::rofl::rofl:


#408

LOL! I wish!

:stuck_out_tongue:


#409

There was a personal recommendation from @Shalandir about 2 years ago, and even though I played the game a bit late in this timeline, I am glad that I finally did.


This is just a short and quick 3D snake game that I think is worth its sale price (it was 75% off during this past sale):


A rather flawed and quite short 3D platformer with not much story to tell. Also good for an eventual sale price:


#410

I saw you playing Scourge Bringer last night. How you liking it so far.

Personally, I think it’s amazing.


#411

I think it’s a pretty awesome game, with a little bit of lacking variety, but otherwise I am completely satisfied with it. I did put together my thoughts last night right after I played and put together a review:

Other reviews recently:

Yakuza 0 is so good!

Hollow Island is fun for a sandbox game, it’s a bit lacking in quests/story content. I wish the developer would add to these aspects in the future:

This is an platformer to really stay away from unless you have exhausted your other action platformers… I wasn’t having a very good time:


#412

Here’s me getting my “The Floor is Lava” achievement.


#413

Nice! I think I accidentally got it from rushing through the first boss and never landing. I love the aerial combat mechanics in this game. :smiley:


#414

This is not a Steam’s review but it’s for a game i always wanted to review but never found time for it.

It’s a great channel and does quality reviews in general for lesser known games . I really liked this one and it really needs more attention so i’m leaving this here.

Warhammer 40K Mechanicus


#415

i’m about a month behind on my youtube music subs, so I decided now might be a good time to catch up and update/write some reviews.


Update #1
I played Yoku’s Island Express on Xbox Game Pass (XGP). I’m using XGP kind of a demo of sorts. I haven’t finished the game, but plan on doing so after I get the game on Steam or GoG. However, I figured I would write a review.

Yoku's Island Express

Gameplay

This game features a mix of platforming and pinball. I knew this going into the game, but I was still amazed at just how well the game integrated the two and made it smooth. The focus is largely on the pinball mechanics and Yoku’s Island Express executes it extremely well. I’m not very adept at pinball, but I was able to pick it up rather easy. You are a happy little dung beetle with a… not really a dung ball but a round ball nevertheless, and you are the new postmaster. The whole postmaster thing is kinda on the back burner from what I’ve played of the game. Yoku’s Island Express uses fruit as a currency to purchase items/upgrades/or other things to help you progress. The amount of fruit you are able to get is pretty substantial given most bumpers drop fruit when you hit them and they will reset after some amount of time and/or going to a different part of the map

Controls

Yoku’s Island Express can be played with both keyboard and controller. The game will transition easy between the two. For the keyboard, it uses the arrow keys and the two shift keys (like pinball has done previously on the PC). For the Xbox controller, it uses the triggers and the left stick. I found that I preferred the controller. Each pinball…lever?.. has one of two colors, blue or yellow that are controlled by different keys or triggers. Some of the levers will have both colors meaning either can be used.

Visuals

As stated above, there are two colors blue and yellow. If you are colorblind, I believe they also offer a mode to help distinguish the two. One thing I noticed that I was rather surprised by is that the resolution change in the menu is instant. I didn’t realize it at first as I was expecting a confirmation box or flicker of the screen. Nope. Instant. Done. That being said, I believe it defaulted to 1080p, and I run 1440p, so I had to switch to “Desktop” resolution. As for in game visuals. They are pretty good. The colors are great, the animations are fluid, and the environment looks amazing.

Audio

I really enjoy the background music. I felt it fit the locations extremely well. However, some places, especially the starting area, you can tell the music is looping and it can get a little old. Mostly in the starting area that because you are spending a fair amount of time there learning the ropes.
As for sounds, I thought they were responsive to the task being performed. Additionally, there are minor background noises that add to the feel of the game. Your little dung beetle also makes noises as he/she gets flung all around the map. The languages used for races are different and fit characters well in my opinion.

Summary

Yoku’s Island Express surprised me with how well it executed its mechanics. I found that I preferred to use the controller over the keyboard, which is great that it has the functionality. I rather enjoyed the world and was generally impressed by the game’s visuals and audio it presented in the game. Overall, I would definitely recommend this game.

I’ll post more as I get them written… if I get them written.


#416

My review of Prey :slight_smile:


#417

I love your Steam name haha


#418

My second most recent review was for The Longing. It’s a very unique game and i really enjoyed writing about it:


#419

Valkyria Chronicles

Valkyria Chronicles does some things new and does them pretty well. However, there are a few things that it does not do well that I feel that I cannot get past. I will detail this below if you wish to read further. In general, I think it has good potential and I think some people would really enjoy the game.

Gameplay

Valkyria Chronicles has an interesting approach to combat. It’s somewhat of a tactical third person shooter. You have a number of moves, your units can move a certain distance, and you physically aim to shoot. It is a different approach to gameplay that I think would work well…if it’s executed properly. Unfortunately, I feel this is where the game falls apart. The pathing has noticeable lags where the unit gets caught on seemingly nothing. I have a theory this relates to the direction you are aiming your camera. Also, I feel failing on mission 3 twice is a bit harsh. Your units don’t care if the unit they are aiming at is moving behind a tank or something, they will still shoot at it. And since your units need to reload, this creates problems when you are trying to stop them from destroying something. Additionally, although super tough units early on isn’t a new concept, but it creates problems when you are protecting something and they are able to easily mow you down as you try and reposition so you don’t get blown up by a tank. Cover is designated as only the sandbags, you can’t get into cover behind rocks, trucks, or anything not designated as “cover”. Hitting enemies depends on if your unit can actually see the enemy and the enemy isn’t behind an indestructible part of a wall extending beyond the wall. People would consider these things small potatoes. I get that. They just rub me the wrong way.

Controls

The controls appear designed for controller play instead of mouse and keyboard. The keybinds are, in my opinion, rather odd for the defaults. The good news is you can rebind them. However, I don’t know if they really felt that responsive. I think that has to do with the movement issues in the game.

Visuals

In mission visuals are pretty good. The information presented on the screen is generally helpful and relatively easy to understand, and they generally tell you about the UI and do a good job with it. However, I had issues with the cutscenes. Specifically, the cutscenes would lag and it is extremely noticeable. On initial startup, the game attempted to set the framerate to 37 FPS. What the hell kind of framerate is that? The only thing I can think of is that it is half my monitor’s refresh rate. The only other option is desktop refresh rate, so the options are extremely limited. I sincerely hope that the issue is because I have a 75hz panel instead of a more normal number. As for the art style, I think it’s pretty good as well. For the cutscenes they have opted for a drawn appearance. I think it fits well. In missions, they drop the drawn appearance for a more animated look. I think this approach is fine.

Sound

The voice acting was pretty decent for Valkyria Chronicles. Additionally, the music works well. I don’t really have a lot to say about the sound specifically, which is a good thing to be honest.

Story

Don’t worry, no spoilers. I only got to mission 3. The reason why I want to talk about this is that this is, combined with some of the gameplay stuff, what caused me to decide to quit the game (and spend about 3 minutes attempting to do so without Alt+F4). The story just…didn’t jive with me. I wasn’t really invested in the story. It also doesn’t help that some stuff isn’t easily skippable. I think this is particularly subjective, and I think other people would be more interested in this game’s story.

Summary

To be honest, I was kinda disappointed by this game. I wasn’t sure what to expect and I felt the game didn’t deliver for me. I thought the premise for the core gameplay mechanics fresh and interesting but, unfortunately, I found some potentially minor issues in the gameplay that just rubbed me the wrong way. The visuals didn’t seem to play well with my setup, but I’m not sure of the cause of the issues. But the deal breaker is that combined with the gameplay stuff, I just didn’t feel invested in the story. Ultimately, I think other people would enjoy this game, I just don’t know if it’s for me.