I am a little behind on my Tomb Raider playingā¦ I still am midway through the Tomb Raider: Definitive game on my PS4. I got my Rise of the Tomb Raider on PS4 shipped to me the day it was releasedā¦ I still have it sitting on a shelf and itās still in its shrink wrapā¦ I have the usual #HaveTooManyGames syndrome, and definitely not enough timeā¦ So I am going to take a pass on this one. Donāt get me wrong, I am totally interested, but I am going to take a backseat on buying games at full price and playing them when they are 5-10 dollars on saleā¦
Not to mention, I have such an attachment to the older games that I played back in the day, I have been seriously contemplating buying the old school Tomb Raider I, II, and III on Steam for quite a while nowā¦ just for nostalgia sakeā¦ I am not even sure if they will get played, I spent so much time on them back in the day that I would just feel at ease with them sitting in my Steam accountā¦ lolā¦
Yeah, I remember them well, unfortunately, they do not hold up too great these days. Iād rather leave them in the past now.
I still remember the janky camera, dodgy physics and early 3D engines, they are really offputting then, nevermind playing them now, well, for me anyway.
Yeah and that is why I believe there was such an uproar about the lassieās (who plays Lara in the games now) boobs not being āBig enough for Lara.ā They were never big, they were just there, so we could see she was indeed a female character in a game, the silly sods.
iām okay with the reboots, my main gripe is the āitās not tomb raiderā, in the sense iād like there to be more and ābetterā platforming/less qteās and more + better puzzles, -actual ātomb raidingā
i donāt mind the āweāre now just a regular 3rd person shooty bang bang cover action gameā-thingy, iād just like a little more of what it was āsupposed to beā(in my mind)
-granted it was a bit odd shooting so many bats and bears, or the odd T-rex back then, but i feel like iām 90% kneecapping some dude and only grave robbing at a retireeās leisure nowā¦
oh: and bring back the pyramid boobs ofc, -women with roundly or lifelike shapes just freak the hell out of me , iām human; and weāre clearly not made to handle real stuff like that
-and the exploding cheat code too thx (swear, i used it to actually see her explode, and not that other thing)
@Gnuffi Funny thing is, Iām the opposite about it. I donāt think the Uncharted style is necessarily a bad direction, as it doesnāt rule out real puzzles. Itās the same way that Halo and Unreal Tournament take place in the same genre; you can take this same perspective, these same mechanics, and just make a completely different game by design. TR could stand apart from competition despite the similar pacing with puzzles and logic mixed in with the senseless psychotic violence. Thereās room for both
My real issue with Tomb Raider is its character, though. Itās kind of funny to come straight from whining about Mass Effect Andromeda to this, because I felt more or less the same way about the characters. What brought this game from āokayā to āmediocre-badā in my eyes was the way its storytelling is handled. I know Iāve ranted about this in the past, but I find it hard to be engaged in a story that constantly interrupts itself for torture, irritating screams that make you uncomfortable for playing on your speakers, and an obnoxious fake-British accent from an actually-British actress. Iāve yet to see Crystal Dynamics prove they can handle the Tomb Raider IP, and combined with its publisher, my hype level is in the negative for SotTR.
SotTR? More likeā¦ SautER this abused license back together, eyyyyyyyyyyyyyy
agree, and i loved that part too, itās nice and satisfying -at times
just like there was too much of it, like i said, 90% kneecapping
iād be happy if we could get 50/50 but iād be okay with 60/40 too
(the āpuzzleā parts of things like tomb raider resident evil silent hill etc, was always the stuff i enjoyed more over the combat),
-hence why iād like a tad bit more of it in these ones, since "shooty bang axe to the face"games are abundant, so i feel more gratified when i āfigure something outā or make it past/survive a non qte jump/climb
That is the one thing I really dislike about the newer games. Her constant groaning and screaming out of her, granted she is going through a lot but I still think to myself, āTone it down a bit lass, eh?ā
Is pretty much my main gripe with the Tomb Raider reboot and to a certain extent AAA gaming in general these days. Itās fine to have these sort of games of course, but when every game tries to do these same things and the majority of them does it really badly it just gets stupid. That was rather cryptic if you didnāt watch the video though. itās just 12 minutes and makes some good points.
Good video, good points.
I definitely disliked these parts more in the Uncharted games as I got near their end but I felt Tomb Raider had just enough to keep me interested.
Never seen that ladās videos before, so thanks for sharing @Fraggles, I now have someone new to watch on YouTube.
@Fraggles That video somehow reminded me about Dead Space.
Those games used setpieces incredibly well. Rather than relying on jumpscares, many of the setpieces actually forced YOU to start them. Youād have to pull a lever, knowing that a vent would let in a whole lot of unwanted guests. Youād have to stick your hand in a power circuit, knowing that once you fix the cargo lift, youāll have to dive right into a whole lot of enemies. Youāll walk into a room that you already know is going to lock behind you. Dead Space 2 even had a genius moment where it forced you to go BACK through a setpiece youād already encountered before. Youād have to wait for a few minutes while being ādecontaminated,ā then you had to pass through the same checkpoint again later on-- you already knew what was going to happen, and knew to stock up beforehand.
ARE YOU IMMERSED YET?!?!?!?! ARE YOU?!?! CAN YOU FEEL THE REALISM???!
The effects are pretty excessive in TR2013, so I canāt really blame you. As long as you donāt mind a lack of parkour, the gunplay felt pretty similar to good olā Rogue Trooper, except that I actually cared about the story in that gameā¦ oh, and the imaginary camera wasnāt on an imaginary boat in an imaginary storm.
Yes, Iām advertising Rogue Trooper again. Yes, I know I always do this when discussing TR2013, okay? Itās a good game.
I got pretty far, but I always had to stop playing because of that, even tough I wanted to continue. 21 hours in, it didnāt help much that Iām obsessed with exploration and collections.