It was a pretty perfect weekend game. I think you get pretty much your fill of everything the game has to offer in about 5h and then it starts getting stale and samey. I think I put about 12ish or so in and I have no desire to play any more.
The free running is pretty neat for a bit but the only impressive part of it is how fluid they’ve managed to animate it. It’s not that engaging from a mechanical stand point and pretty quickly it just becomes about getting places rather than being a fun activity of it’s own. The map feels surprisingly small once you’ve been around it a couple of times and the thrill of exploring the place is replaced with just wanting to get through the place the fastest possible way and you’ll pretty quickly establish routes you’ll follow every time.
Fighting zombies has never been particularly interesting and this game is no exemption. The various types of zombies don’t really help mix combat up, just makes it more tedious because instead of hitting the regular zombies 3-5 times you gotta hit the big ones 100 times. Spitters, runners, boomers and so on don’t change much either.
Night is a little different, stealth actually matters for starters, but with your trusty super radar vision it’s not even that hard to avoid the stalkers. Just makes things slow, which for a game primarily focused on running around at break neck speeds, I guess it is a change of pace.
The game early on pretty much tells you there’s no fall damage. But it also fairly early introduces a skill that lessens fall damage and I have no idea what that’s about. I jumped off of one of the highest towers I could climb without so much as chipping a toenail.
Overall not a bad game, just couldn’t possibly hold my interest for long enough to get through the main story. I played on hard, though I think I’d recommend playing on normal. I saw nothing that made hard more interesting other than probably ramped up enemy hp and damage.