Roulette: Early Access

whats the point of betting on any of the 1:1 ? unless im a dumb dumb you have nothing to gain and everything to lose on those bets

In the example Alice put up 200 on animals, if she wins its a 1:1 so she wins nothing, if no animals come up she loses 200 >.< again, sorry not a betting person myself maybe its obvious to everyone else but I dont see the point of 1:1 bets

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There’s 3 valid entries in the post. Player 1, Player 2, and Player 3

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Oh sorry just easily confused.

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Sorry, there was a typo in the scoring table. Some of the 2:1 entries were actually 1:1.

1:1 just refers to the NET gain when you win a bet. So if you wager 200 gems and win, your NET gain will be 200. The total payout is of course 400.

3:1 means if you win a bet of 200, your NET gain will be 600. Total payout is 800.

11:1 means if you win a bet of 500, your NET gain will be 5500. Total payout is 6000.


I think we’ll want to avoid requiring a video primer on the contest entry, but here’s the basics on how Roulette works. It’s a bit more complicated than the version proposed in this thread, but many of the mechanics and betting options are here

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I get it now, you get to keep what you bet sort of and then everything else is icing on the cake. Thanks for the explanation. Again sorry but yeah im not a betting person so I had no idea how it worked.

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:crazy_face: - HehE-h-how do I ween?

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So is there really any point in leaving leftover gems? Or is it just to hedge yourself Incase all of your bets fail?

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@Vindace that’s right. If you had leftover gems, you could still beat a player who wagered everything and lost it all.

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In this case it will likely be better to spend all you gems. Given there will only be maybe 4 or 5 prizes and the amount of entries will likely be high statustucally at least a few people would make back more than the original 1000 gems. And since there will only be three spins with no chance to reinvest your “winnings” there is very little chance it would help you win. Unless I am thinking about it incorrectly the only chance this would likely help you all 3 results were skulls. You are probably better off betting the leftover money on 1/2 of the numbers because then you have a 50% chance of doubling that money

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This is definitely the strategic move. I just wanted to explain that not all gems need to be wagered. You could wager 1 on each bet and maybe you think a final score of 997 is enough to win. More power to you!

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That’s what I was thinking. In normal circumstances you’d want to hedge yourself for later but with no carry-over that appears to be the best option.

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I wanted to make it possible to have multiple rounds where you could double-down your wins, but that leaves us with two choices:

  1. We do one spin per day for 3 days but disallow new players after the first spin
  2. allow new players to enter even after the first spin, but they’re at a disadvantage by starting a day or two late

At first I thought neither of these would be acceptable. But the more I think about it, I like the idea of 1 quite a bit. We could announce the Roulette with a half-day lead time and then give 24 hours for the first spin. All new players are locked in now and no new players can enter. The players play for 2 more spins, then the game is over. Players are scored and prizes are distributed.

A spin per day would make it interesting as this gives us the carry over and potential for snowball effect is there like in a real game of roulette. Some players might get knocked out after the first day or two and your strategy can adapt as the game goes on.

:thinking:

And it feels a lot less like a lottery! More player choice.

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Definitley not saying you are wrong but more that it most likely would not be a winning strategy

This would likely cause you and others issues.

  1. people would have to see that post for the new spin in amongst the other people entires and you know that some people would miss the second or third spin purely from not seeing a post or not being around the forums and complain about it
  2. people who lost a significant amount or all of their money in the first round may be less incentivised to keep being involved as it will be much harder for them to catch up to people who won the first spin
  3. you would have to update every entrant with the amount of gems they have available to bet after each of the first 2 spins, it would likely be a lot of work for you and confusing for some entrants
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@PeteMcc definitely some big stuff to consider there…

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I’m thinking this could be communicated pretty effectively. At the beginning of the game we explain that you will need to be present at least once per day if you want to participate in all the spins. Participating in every spin does not have to be a requirement either.

I kinda like the elimination factor. By the first day, we should probably have about 30 entries, and if ~5 people get knocked out, I think that builds some excitement for the remaining 25. Also a knockout is pretty unlikely if you don’t wager all of your gems with high stakes so this is somewhat in the player’s control

Each day there would be one spin and one post to give a table of everyone’s current score. Much like the results of on Lottery 1. Again, this could be communicated up front that each player will need to check in once per day and see the updated status.


It’s definitely different than the giveaways I’ve run so far, but that’s okay too. I’m still open to this if we can just find a good way to communicate the process so everyone knows what’s going on. I don’t mind the bits of extra work involved.

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Just to give a sort of action plan. I will plan to rewrite the entire thing and re-post it tomorrow sometime. Hopefully that will remove some confusion. I think we’ll do a trial run too.

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Methinks that I noticed a trend that @ohko just really likes all the emoticons. (And likes gambling). :smile:

In this practice, I’ll go with…
300 on (7-12)
300 on (A)
400 on (Foods)

Edit: Whoops! I thought we were doing a playtest. Silly me. Ignore that part.

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@ohko this is getting really complicated :smiley: My sloth mind cant catch up.

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This is… really quite amazing. Never thought you would be able to make roulette work with emotes, let alone make it seem worth engaging in it for me (I have a baaaaaad history with roulette) . I missed the earlier drafts, but this seems easy enough to understand now (as far as I’m concerned) . Quite like the idea of multiple rounds, but it does sound like it might be a litle complicated for you…

  • -also, don’t know how no one else noticed, but Sally seems to be cheating a little bit… with a sneaky extra 1000 having appeared in her winnings- :stuck_out_tongue: (I can’t work out how to do the line through :cry: )

Thank you, once again, for your willingness to put work in to make for some fun and engaging ways for the community to win stuff, and also allowing people like me to gamble away without the worry of overdrafts :laughing: :purple_heart:

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Don’t worry, we’ll do everything we can to make easy for everyone. I think the trial run will help a lot of people learn how it works and also teach us what we need to fix

Wups! Another typo there. Thanks for lending me your sharp eyes :eyes:

I think my work will be getting it to the point where non-roulette players have a decent idea of what’s going on. It’s good to know that it makes sense to some and that means we’re half way there…

Many thanks for the feedback. It’s been a rewarding experience listening to participants share such nice words :pray:

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