EA has been very hands-off with their IPs, actually. That’s kind of why BioWare got so screwed-- they were left to their own devices by EA as a proven studio with plenty of successes, up to the release of DA Inquisition. The move to Frostbite apparently was entirely within BioWare rather than a company forced decision, and the EA intervention involved in Anthem and ME:A led to some of those games’ most important saving graces (like Anthem’s flying, where Soderlund got a preview of Anthem and thought it was boring trash, leading to DICE and a few other companies being moved in to improve it. Mechanics like flying were brought back in to impress Soderlund despite being cut in development).
EA really hasn’t screwed up too badly in recent memory. I’ve certainly got my qualms with them, but the games they’ve released-- well, they’ve been a lot better as a publisher, and that’s definitely had its downsides.