How a game transcends its basic essence and limitations to elevate itself to become a superior work of art

You say I shouldn’t “value people’s opinions” so much without having any sort of idea to what level I do nor what I listen to. As everyone else I only have so much time to spend on games and prefer to spend it on games I’m sure I’ll enjoy. More than that I also have a very tight budget so I have to listen to what other people say about a game as part of my purchase decisions.

I don’t listen to reviews either, reviews are largely a waste of time, most reviewers don’t spend enough time with a game to know what they’re talking about. What I listen to is analytical critiques. People who spend an awful lot of time playing through a game, often 2-3 or more times to gain a deeper understanding and who then don’t just throw an opinion out there but also support that opinion with reasoning, examples and comparisons.

This means I don’t just take an opinion as my own for no reason. But because the idea was well presented, supported with facts and reasons to the point where I feel that I can take a stance on the idea myself.

When it comes to Bioshock infinite in particular it always stood out to me as a kind of pointless game over all. It was just another big spectacle shooter full of scripted events and limits imposed on the player in order to showcase the ideas of the developers. If I wanted someone to show me what is supposed to happen I’ll watch a movie. I play games to express myself through the game and weave my own stories, or at least feel like I’m part of the story being told. Infinite does not do that.

If you’re interested in the scrutiny of the story in Infinite then please go watch Mathewmatosis’ video on the subject as it’s one of the really good ones and it’s only a bit over half an hour. https://www.youtube.com/watch?v=VdNhwb7iuI4

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