@yitzilitt wanna join in on our discussion here, my dude? I always appreciate your thoughts, for one.
You can’t in good faith tell me Valve does not provide a service to the end user. You can claim they provide a product and a service, and why you think trying to divorce them might be good for the consumer, but you can’t say they don’t provide a service. When I make a Steam purchase, I get much more than a game. I also get:
-The ability to download that game any time, from any computer I ever own
-Automatic updates for my game
-Access to customer service
-Cloud storage of my save, if the game supports it
-A community workshop set up to allow for easy installation of mods, if the game supports it
-Access to a robust forum of knowledge for troubleshooting (you don’t even have to buy the game to get this)
-And a host of minor but nice client features like chat, overlay, etc.
That’s just off the top of my head. Not one of those is a product or part of the game proper. Every single one of those features incurs ongoing costs to Valve (at no ongoing cost to the consumer) and requires Valve to have an infrastructure in place to provide the customer with said services.
Yes very much serious. Se what happened here is that you said steam does NOT provide products but services to which I replied that they really do provide products. I did not say they ONLY provide a product. So why go twist my words and be all snarky about it?
And yes @Pylinaer of course there’s always going to be people looking for the cheapest way to do a thing that’s why grey market sites like kinguin and G2A exists. But the sentiment of wanting to support creators still resides in many and as I already said evidence of this is plentiful. So please spare me the fallacy that just because one more option to be scummy is made possible everyone, or even a significant number of people, are going to jump on it. Most of the people who would take advantage of something like this are already being scummy and most likely never put any cash into indie pockets to begin with.
Resale will not kill indies, of this I am very confident.
I’m not talking Grey Market. I’m saying this makes it seem like Steam (and by proxy all etailers) will have to provide resellable Digital Games. Thus we have a legitimate marketplace were people can resell games that they are done playing and don’t want anymore. I think Gamestop was big for a reason.
What about buying from Humble Bundle? Do YOU feel bad when you purchase a bundle with lots of really good games worth a ton more than list price? Do lots of other people?
“Humble Monthly now has over 400,000 subscribers” And that probably doesn’t include the transient ones that purchase a month here and there. That is not an insignificant number of people.
My argument is not that people are “going to be scummy”, because fundamentally they aren’t. They are using the resell system as it was intended and designed. I would go as far to say that a majority of people would see it as a new avenue to get games cheap. Or potentially the replacement for deep sales if those are nixed. I would doubt that a majority of gamers would even know (or care to look) if the developer gets money on resale.
Absolutely kill, no not really. Some would survive. But it sure as fuck will make it significantly harder. Especially considering Steam is already a shitshow for Indie developers.
It appears you are basing this off that people said that “refunds would kill indies” and that they didn’t. Resale is not the same problem nor has the same implications. Refunds are just 1 single lost sale, end of story. Resale can be multiple lost sales as CouchDweller69 completes the game in 24 hours, resells it, PCGamerMaster86 sees it’s 25% off comparatively, buys that instead of the full price, plays it in a week, sells it, and IchigoBob decides to buy it used because he just had a car repair and he would like to save a few bucks.
Please note, this is only one of several potential bags of luggage this change could carry.
I’m going to be frank and let this be the TL:DR. No. I would say the people who would take advantage of this have zero idea that this was mandated in France, they thought it was a great idea, and have no idea how it affects anything because it’s a legitimate thing.
P.S. I find it interesting your defending it as a good idea yet saying people taking advantage of it would be scummy already.
That is because you do not seem to understand what it is I’m saying. A big part of the right of ownership includes being allowed to resell your things. I am always in favour of preserving individual rights where ever possible and I will always stand against businesses clutching their pearls and hollering about how not depriving people of fundamental rights is going to affect their bottom line. That’s the light I see this issue in and it makes it easy for me to pick which side I want to stand on. This does not however mean I think it’s not fraught with issues that needs to be carefully navigated, but I do think they’re worth navigating.
The advantage taking I was speaking of is not Joe average selling a game he’s tired of, but the scenarios GDBringer brought up with setting up organized resale chains and effectively rental stores. Buying a product and selling it to someone else when you don’t want it anymore is not scummy, it’s not ‘taking advantage’ it’s a right you have.
I see the argument that digital goods does not depreciate the way hardware would. Buying a couch 2nd hand gets you a worn couch but a 2nd hand game is the same as one purchased from a store and… quite frankly I do not really see how that follows then that 2nd hand sales has to be prevented. I understand that the market will change, I understand that first hand sellers will have to compete with a 2nd hand market of undamaged goods, this is tricky I admit. But it’s not an argument I can accept to not examine the possibilities at the very least.
The biggest break on the indie killing this change would have is not that I don’t believe many of us would be happy to buy a 2nd hand game, but that I do not think most of us would be happy to SELL our games. I can only speak for myself of course but I want to keep my games.
I agree with Fraggles’ closing statement above. I would want games I love to remain in my library, but those I never did like or I no longer want to keep, should be made available for resale if I wanted to. Refunds should only be given to games you can not get to run or are frought with errors and bugs, but used games should be made available for resale. Three stipulations I can see that would make this work and not be potentially abused are…
1.) Games MUST be region locked. So you can only resell your used games within your region.
2.) Rewards such as Steam trading cards for a game will be locked to the original game’s owner. So used games buyers won’t be able to farm off of a used game’s drops.
3.) Ingame purchases, on games with Microtransactions should be locked to the original owner as well. So if you buy a used game, you as the new owner MUST shell out your own money for any ingame items you’d want for yourself that the original owner might have bought for himself in the past.
Personally I find it much more interesting to ponder solutions over doomsaying and demanding things never change. So having had a shower and a ponder I think I might have a workable system that could well solve many of the issues we’ve discussed already.
For sake of clarity I’m going to work with the idea that digital licenses need to be treated the same as any physical goods. So the first thing we need to do is to separate the product from the service. Steam does indeed provide several services to the end user, chief among these being the distribution of the product but also updates, multiplayer servers and a whole host of other things.
As an owner of a software license you will be allowed the right to transfer said license, but you do not posses any rights to services rendered by steam and therefor can not demand those services to be provided to your 2nd hand license holder.
I don’t want to pretend like this only affects steam as this is about all software licenses and retailers of, but we’ll use steam as an example here.
So steam sets up a marketplace where you can sell your licenses, this might not even be necessary. When you put your license up for sale steam will require that you have the game downloaded to your system, steam will then package and encrypt the files that constitutes the product you own. You will also be provided with the key to decrypt and unpack the game and thus we have created an item to sell for which you, the owner, is fully responsible. You sell the game to someone and then you have to actually transfer the item to the new owner, how you go about that is up to you, this is not a service steam needs to supply.
Now compared to a couch this item could still be infinitely duplicable and we don’t want that, you have one license and one item to sell. So in order to verify that only the rightful owner can decrypt a copy of the package steam does supply a verification service. When you run the installer for your 2nd hand purchased game it will call for verification from steam, which will accept the decryption key generated only once and the game will then be installed on the new user’s system. It is up to the new owner to be mindful and take care of their installed copy as this is what they have purchased.
This wont work with some forms of DRM, wont work with steamworks for one. So as an addition or alteration of the system steam might allow you to register the license to your steam account but your license registry for that game will carry a note that makes it ineligible for redownload, maybe blocked from online multiplayer, maybe even not supplied patches automatically, possibly not awarding achievements, certainly not getting card drops and so on. But it will be in your steam library and still required to launch through steam. Steam could still offer the backup options for you that exists today but your local files will always remain your responsibility and the product you purchased.
I think this system would greatly reduce the risk posed by people hacking steam accounts in order to quickly dump all the games and steam items on the market and run away with the money. It would also greatly depreciate the value of a 2nd hand title as it would not be entitled to many of the services provided with a license purchased directly from steam. It would also make it quite bothersome for anyone trying to set up a rental system, since they would have to carry the distribution efforts themselves. Finally I think it would make buying a 2nd hand title more effort than it might be worth for a $15 indie game.
But your rights of ownership will not be infringed upon.
Please do let me know what problems you might see with this system and what we could do to assuage them.
I’d say it is what defines it in that there is no ownership if u cant transfer it. If u cant sell it, u dont own it, simple as that, so 100% with u on that.
You meant abusing the system then. Okay yeah. For me taking advantage of can mean simply using the service because it’s available. English is lovely isn’t it.
This might sound off, but I haven’t actually said that I’m against this. I’m just trying to argue that it’s not all Rainbows and Unicorns. There will be consequences and some of them may be as anti-consumer as the inability to trade. Would it be nice to resell games? Yes. I would love to get rid of Abzu on steam and buy it on GOG. I just think there is a lot of unnecessary baggage and consequence attached. (not to mention this is a MASSIVE slippery slope)
Looks like DRM to me. I personally think a system similar to trading cards will be the most likely option.
transfer =/= sell. There are a few things I can’t sell or transfer, legally, so do I not own them?
indeed, you do not own them
I guess I don’t own myself then.
you indeed do not own yourself, the actual proof for that is that you are not allowed to sell yourself; as I said before, the right to transfer ownership of something is a necessary condition for ownership itself, as established by law, both human and divine
and I am not trolling
we do not own ourselves nor our bodies, which are mere vessels which we have been given to use for a determined time period
but there’s no point of getting into a theological discussion which will probably not lead to anything positive nor any resolution, so it’s probably better to agree to disagree
About ownership - and this is just my feeling, not law or anything - I’ve always considered my GOG library games as owned. At any time, you can download 'em, burn them to disc or something and play them without the manager.
Conversely, stores like Steam, Uplay, Epic, etc … it’s definitely more like a ‘rent’ vibe. Like when you subscribe to a cable TV channel - you’re licensed to watch whatever you like, but the day the company shuts down - that’s it, ‘your’ shows are gone. Unless of course, you took time to archive them for your personal use later. The licence to view / use is temporary, not ownership per se.
I’m not technical minded, maybe there’re some games on Steam that launch without the manager, and for Epic, the same applies. Just saying how I personally feel when the word “ownership” is used here.
Also also, I wouldn’t be reselling my favourite games. I’d like to transfer licences to a friend who also like the games - say to a few of my wee nieces and nephews. For games I don’t use / like, it’d be cool to toss them out the Library and maybe pick up a few Steam Wallet coins for them. (Yes, I know some people have 25k games). Hey, Economics is complicated and there’s no such thing as a perfect system - again, just my little 2 pence. Cheers.
Probably shouldn’t bring it into the discussion then. Just a tip.
I am not going to get into a discussion about it, and I’ve already said I’ll just agree to disagree in case you do (disagree). I answered your comment, and it felt necessary to me to explain fully where I’m coming from (though my point of view is legally sound and conclusive also).
simcity 4 and The sims 3 are two games I know off you can run without the Launcher. After you install both games you just simply delete the shortcut Steam creates for the games, go to their respective install folders, find the executable for each and create your own. This newly created shortcut for these two games won’t be tied to the steam client\launcher as if you installed them by disc. And you don’t even need Steam running in the background before you can run both games.
@Gnuffi posted this site somewhere in the back of the library here…
You can copy the game folder anywhere you want to and launch the game directly without being online or having Steam or third-party software running.
Kind of an incomplete list as I didn’t see simcity 4 nor The sims 3 on there, granted I just scrolled each category quickly manually instead of using CTRL+F because I’m currently on my phone and I don’t know how to do it on here.
Scratch that, I figured it out and indeed those two games aren’t even on that list
Personally I’m of the opinion that this ruling, in it’s current form, should fail. We’re getting licenses to play when we buy a game on Steam and not the games themselves. With Steam’s refund system, and with the license system in mind there’s no real issue with there not being a resale system. Can you resell your movie tickets so someone can see that film you’ve just seen?
I’m actually not sure about that; I think @Fraggles once explained that we do actually buy the games, but it is on the games’ publishers to enable us to play them, and as long as Steam works, they are honoring that obligation, but if Steam were to disappear one day, then it would still be on the publishers to enable us (direct download or a free key for another launcher or whatever) to use our product.
So IF i understand that correctly, Steam offers this service, and we agree to it; however, we do own the game, but the honoring of that sales contract falls on the publisher, not on Steam, and now (1 judge in) France (let’s not forget it’s merely a ruling by 1 judge atm) ruled that that is not how this works and that Valve have the obligation to allow us to sell our games (given that the ability to transfer ownership is a major condition for ownership itself).
If someone is willing to buy them, you can actually sell them, but they won’t be able to use them as they are a single-use item; this is not a valid analogy