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Dead Cells - Daily Run Breakdowns


#185

2019.04.11 Daily Run Breakdown - #1 Again (Finally!)

Well… have to actually share it even though I was bit faster with the same score 1040. Good job from my opponent who was a thorn in my side for months now, but that’s why I’m doing this - will love plenty more competition :slight_smile:.

I came across a serious bug from the Hayabusa Boots allowing you to kill enemies through floors and walls and I wasn’t aware of this thing 'till now. I hope me not knowing about it didn’t hindered previous runs of mine, but for sure this will be really useful in high cell runs :rofl:.
Motion Twin… PLEASE FIX!

It’s the Toxic Sewers so no much need to talk a lot about it. Be careful of the Kamikaze Bats and scorpion ambushes. Apart from that… try not to get killed by the poison/acid pools especially when running around with active curse.
It was a lot of free routing like yesterday, but for me to get to the top places I had to loop around with the stars themselves and try to kill EVERY enemy out there, because it’s totally doable today.
Unfortunately I was pretty busy and there are only few hours left, but at least probably can be a bit gameplay informative :slight_smile:. I even had to drag an Elite again to kill him with a star active, so there’s some epileptic action going on.

In the video I switched areas #5 and 6 because the Spite Sword felt a lot better when there weren’t much enemies left.

P.S. I’ve never ever seen a single portal to connect 4 junctions in a Daily Run like the one between the start and 3,5,6. No idea how the RNG machine made that :smiley:

Leaderboards 2019-04-11 - Was about time for a Chronie to place where it matters!

Have a great… whatever you are having and cheers!


#186

I know this has nothing to do with the breakdowns, but some of you might be interested in this:

Dead Cells is coming to mobile!

https://playdigious.com/dead-cells/

The Motion Twin development studio and publisher Playdigious announced today that Dead Cells would hit iPhone and iPad this summer, with plans to come to Android later on.
It’ll cost $9 (€10) — it won’t be an ad- or microtransaction-supported free-to-play game.


#187

I doubt this will be a proper version of the game without external means, but hell… I can control my phone with my Dual Shock 4 controller so everything is possible :smiley:

Jokes aside… It will be for sure bare bone version of the game, but I’m not judging - Motion Twin were mobile game company. It will be cool for mobile users for sure because they know how to make it a good experience.


#188

Yeah, we’ll have to see how the controls will feel. By the way in an article they wrote this about it:

Motion Twin and Playdigious are revamping the interface to work on touchscreens. It’ll have an auto-hit game mode along with the original, which should help with the more touchy, less precise controls on iOS as opposed to console and PC gamepads. It’ll have support for MFi controllers for iPads and iPhones as well.


#189

Can one of you guys here please convince me to spend 19.99€ on Dead Cells? I’ve seen that it was half the price before, but I’d really love to play this game lol


#190

No.
I mean if you’ve read/watched even a fraction of the content in this thread and you’re not sure whether or not the game is worth 20e then there’s nothing I can say that will sway you. If you have not done so then all you need to do is start scrolling up and you should be given an ample view of what this game has to offer.

In case you had missed it, here’s @onLooSe least said exhaustive review on it:
https://steamcommunity.com/id/onLooSe/recommended/588650/


#191

no, I didn’t read/watch all 180+ posts and I am afraid doing so would spoil a lot, thus I thought asking would be the best choice. I will read that review tho, thank you


#192

:rofl:

I’ve beaten this question to it’s death by now, but I want to say that this gameplay wasn’t done so far in this genre combination. If you love blinding fast action based and responsive 2D side scroller that’s procedurally generated with tons of replayability, you shouldn’t pass on this game. There’s nothing out there that can go close to this and the 2018 game award of being the best action game is totally deserved.
If you aren’t such kind of a player though… maybe the mobile version will be easier to grasp when it comes out.

Thank you very much and I can only add a bit of info about the DLC (because my review was before it got released) - The DLC added plenty to the game and it being free… damn - one of the best updates games ever got: new biomes; bosses; gear; weapons; even introduced costumes and what not.

The Daily Runs I’m doing won’t spoil much and it’s probably the best glimpse of unspoiled high level of gameplay you can get for this. Unlocking the daily runs is one of the first things you get in this game and you are incentivized to do them right away - earning new gear and weapons, even though you can go to biomes (areas) you never discovered yet.
I mainly discussed advanced in-game mechanics and weapons here in their current state throughout the development of the game, so I doubt there are spoilers present :slight_smile:

And btw yesterday a new patch hit the Alpha branch again with plenty of changes >


The development is still going strong.


#193

I know I’m not posting those here anymore, but I think this kinda deserves a watch, so here we go:

2019.05.28 Daily Run Breakdown - #1 - Full Cursed Sword Run

Unfortunately failed yesterday to record a successful run with the same concept (full cursed sword run) in the Slumbering Sanctuary Phase 2 with all the Golems and things, but I shouldn’t drink that much before recording, so lessons learned :smiley: At least I ranked number 3 there, but no proof I haven’t cheated without the video it seems :smiley:

I know it’s the first biome, but I’m happy with the result… somehow managed to get extra 50-60 points more than previously what I had from the recording :slight_smile:

Have a great… whatever you are having and cheers!


#194

Hey @onLooSe, I am still practicing Spelunky, but definitely going to do a bit more with Dead Cells too!

I actually managed one of these daily challenges, 2nd attempt, and it’s a biome I am very uncomfortable in. First attempt ended with the first golem I came across… Haha. So I am happy with the end result.


#195

Slumbering sanctuary is such a cool biome from a visual design stand point but I absolutely hate the golems. Worst enemy in the game, so I tend to stay away from there.

Glad to see someone else picking up the dailies, I think Onloose was starting to feel lonely.


#196

I am just continuing to play the game on normal mode, 0 cells, haha… And picking up the dailies is hardly a real thing, more like got the urge to try it out because of all of the inspiration from onLooSe. I think he found someone to compete with fairly regularly who’s actually close to his level, a French streamer that he actually gave a plug to in one of his videos. :smiley:


#197

Sounds fun… Slumbering Sanctuary phase 2 is always fun. Please do let me know if there’s a Cursed Sword from the start or close to it so I can bother with it :smiley:

Yeah the french player is really good with really different style compared to mine :slight_smile: We both don’t have much time though.

Don’t forget to get your 3 blueprints from the daily!


#198

There was one cursed chest I saw, but i didn’t go near it, lol…

No cursed sword I saw. At least you know the daily is doable, since I finished it on my second try.

Though I was looking at the map and getting myself to the boss, didn’t have your usual speedboosts and couldn’t go explore the rest of the areas.

For right now I am just exploring in normal mode. About to head into the Clock Tower, which I absolutely hate… lol


#199

Damn… GL there… I’m better off going to the Forgotten Sepulcher even on 4 cells :smiley:


#200

Clock tower is probably my favourite biome, I really like the vertical layout of it and there’s no big high hp enemies to worry about.


#201

But they hit so hard!

Anyway, I got eviscerated by the Hand of the King. Will get him one of these days, I swear. :smiley:

I see @onLooSe is doing the daily now, I will check on the leaderboards later, probably to see him at #4, and saying how terrible that run was… haha… :stuck_out_tongue:

Anyway, good luck!


#202

So do I!
Also I really like the music in the clock tower with it’s castlevania inspirations.


#203

I hate that biome, it’s soooo much jumping and climbing plus the super annoying puzzle -.-


#204

#5 (#2 Legit, or I think so… you never know - https://dead-cells.com/daily/ranking?date=2019-07-06&first=false) … Can’t find the secret and too tired to search for it. 2 Cursed chests which aren’t really problematic so it’s meh in general for slumbering sanctuary. Total disaster today and good thing I can’t be arsed to record.

It’s good, but I’m used to this dark thing here in comparison >

You do the puzzle only once… so that’s more like personal crying compared to whatever information about the biome :stuck_out_tongue:

I don’t like it 'cuz it can waste a lot of time and I’m not huge fan of the Cannibals on whatever difficulty. On top of them you have bombardiers while climbing… At least now they fixed a bit their 'nades, but still the combination is really brutal.