My point is that their entire strategy is on poaching games. It’s one thing if you’re a publisher looking to sell a great game. This is, after all, what happened with Sekiro and Activision-- FromSoft showed up at their doorstep with a great pitch and a track record, and they probably accepted the deal without a single doubt.
It’s another thing when your entire plan has nothing to do with publishing, but having control over any and all distribution of the game for a year. Imagine if Psychonauts 2 was a month from release, but out of nowhere Sony bought the rights to the game and cancelled all platform releases except the PS4 version… we’re talking about a game that would have done fine without them, now restricted to boost their platform.
And yeah, like I said, take my own impression of the Phoenix Point decision with a grain of salt. I’ll admit I’m a bit biased with Julian Gollop’s track record and the many, many hours I’ve put into both the X-COM and XCOM franchises (I know that latter one has little to do with him, but it wouldn’t be where it is today without him).
When I read that comment again about “don’t blame the developers,” I actually scrolled up to see if you changed my wording a bit, because that was a pretty stupid way to put it on my part. There’s definitely some huge accountability on Snap Shot’s part, and the fact that I don’t see it as bad as the Metro Exodus incident doesn’t really change that.